1920s- Boston paranormal investigators are called in to investigate a house in a small quiet town, as its residents are plagued by spirits. What they find is much worse.
1807 Australia: As convicts & guards, you have been sent to the dire Coal River. Now you must discover why a group of miners & their overseers have gone silent. What happened to all of them?
Description:
"For one reason or another, all of you have earned the ire of myself and now, well I need you to go find out what happened at the Aurora Mining Camp. You’ll be going into Awabaki lands… they’ve been bought off, but if you discover differently, let me know. The mine supervisor, a Mr. Porter, sent a note about a week ago that they had made a new find, and that he would update me on the progress they were making. Now, silence. I sent a messenger three days ago, a convict named Jasper Goss, but he never returned. So, I am sending you and Mr. Chalker, who knows the area a bit, to find out what happened to Goss & to the mining camp. Don’t come back without answers.”
Your daughter is missing, long enough that the town is mostly giving up looking. This is the last chance to track clues while anyone is willing to help.
Description:
The daughter of two Scottish parents refuse to give up searching for their daughter, even as the village search party abandons their efforts after days of hunting. Can they and their few companions trace what happened? Max six players per table, pre-gens provided. Approximately four hours. Content Warning: Child Endangerment trigger issue for some.
Can you find an American archaeologist in the bustle and confusion of the Western China city of Sian?
Description:
You were recruited a few days ago in Peking to help discover the fate of the American explorer and archaeologist, Langdon Warner, after he sent an alarming telegram. You now find yourselves in the city of Sian, at the start of the ancient Silk Roads, a clash of cultures and people. A promotional taster adventure for The Children of Fear, a campaign set in China, Central Asia, Northern India, and Tibet in 1923–1924. 3-6 players, pre-gens provided. Approximately 4 hours long.
Abandoned by deserting carnies, your fellow circus performers stand at graveside wondering what other disaster will befall them.
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided. About 90 to 120 minutes.
Abandoned by deserting carnies, your fellow circus performers stand at graveside wondering what other disaster will befall them.
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided. About 90 to 120 minutes.
MU Skulls Presents! The PCs are once again asked to consult on a CIA Red Cell case. This time it’s about the behavior of a Texas prosperity gospel preacher. All materials and Pre-gens provided.
Description:
The Red Cell is a CIA program designed to cultivate outside-the-box solutions to complex problems. You are the consultants that work with an older man named Jerry. The work has exposed you to things that you are content you can’t remember thanks to the specialized mental health therapies you receive. Now, Jerry wants to know your opinion about a disfigured corpse and a curious drawing found near a Texas based ministry.
MU Skulls Presents! The PCs are once again asked to consult on a CIA Red Cell case. This time it’s about the behavior of a Texas prosperity gospel preacher. All materials and Pre-gens provided.
Description:
The Red Cell is a CIA program designed to cultivate outside-the-box solutions to complex problems. You are the consultants that work with an older man named Jerry. The work has exposed you to things that you are content you can’t remember thanks to the specialized mental health therapies you receive. Now, Jerry wants to know your opinion about a disfigured corpse and a curious drawing found near a Texas based ministry.