This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month’s rent.
Description:
The second installment in Jimmy Sanders’ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month’s rent.
Description:
The second installment in Jimmy Sanders’ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month’s rent.
Description:
The second installment in Jimmy Sanders’ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Pathfinder - Fun and Competition at its best, by Milton Bradley. Trophy provided to Winner
Description:
The 1954 Pathfinder board game, by Milton Bradley. Trophy provided to winner; 2nd place trophy provided if tournament sold out by July 1st. This is not the Paizo game of the same name. Expect a 45 to 90 minute playtime.
A repeatable adventure for levels 1-2. A group of initiates sets out to save one of their own and prove that they have what it takes to become a new generation of Pathfinders.
Description:
A Pathfinder Society initiate goes missing on their Confirmation mission to become a fully-fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group Confirmation in order to spreadhead a rescue. It’s up to a new generation of heroes to save one of their own, and potentially make a few big discoveries along the way!
A repeatable adventure for levels 1-2. A group of initiates sets out to save one of their own and prove that they have what it takes to become a new generation of Pathfinders.
Description:
A Pathfinder Society initiate goes missing on their Confirmation mission to become a fully-fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group Confirmation in order to spreadhead a rescue. It’s up to a new generation of heroes to save one of their own, and potentially make a few big discoveries along the way!