Single game, D&D tourney seeks saviors for pathfinder’s world. Golarion’s landmarks are vanishing into shadowy voids. A sinister evil blamed. With the innovative Pathfinder 3.5 system; create your own PC and explore the brutal epic non-linear adventure. Decide your own fate - not a bad DM or module – as you are judged by three Iron DMs on your decision-making, teamwork and creativity. Come alone or bring a group. Prizes for individuals and teams.
Each year on the feast day of St. Sollars, the greatest cooks in Faerun descend upon Heliogabalus to compete for the title of Adamantine Chef. Six adventurers have the honor of assisting them in the creation of their greatest dishes yet. A low-level, nonstandard adventure with a selection of pre-made characters. Updated in 2009 with all new dishes, jokes, and pop-culture references!
For 3 generations, your ancestors have lived among the cover of Yggdrasil, the World Tree. Beyond it's reach lies nothing but a void, the carnage brought left by the Devouring Ones. But now, after many ages, the World Tree is about to bear fruit. As young warriors,seek out and harvest these seeds of Yggdrasil before the Devouring Ones lay claim, snuffing out the last hope of your people. Level 8 Characters provided, or bring your own.
Each year on the feast day of St. Sollars, the greatest cooks in Faerun descend upon Heliogabalus to compete for the title of Adamantine Chef. Six adventurers have the honor of assisting them in the creation of their greatest dishes yet. A low-level, nonstandard adventure with a selection of pre-made characters. Updated in 2009 with all new dishes, jokes, and pop-culture references!
For 3 generations, your ancestors have lived among the cover of Yggdrasil, the World Tree. Beyond it's reach lies nothing but a void, the carnage brought left by the Devouring Ones. But now, after many ages, the World Tree is about to bear fruit. As young warriors,seek out and harvest these seeds of Yggdrasil before the Devouring Ones lay claim, snuffing out the last hope of your people. Level 8 Characters provided, or bring your own.
Each year on the feast day of St. Sollars, the greatest cooks in Faerun descend upon Heliogabalus to compete for the title of Adamantine Chef. Six adventurers have the honor of assisting them in the creation of their greatest dishes yet. A low-level, nonstandard adventure with a selection of pre-made characters. Updated in 2009 with all new dishes, jokes, and pop-culture references!
Each year on the feast day of St. Sollars, the greatest cooks in Faerun descend upon Heliogabalus to compete for the title of Adamantine Chef. Six adventurers have the honor of assisting them in the creation of their greatest dishes yet. A low-level, nonstandard adventure with a selection of pre-made characters. Updated in 2009 with all new dishes, jokes, and pop-culture references!
Facing an imminent invasion from draconians in the Plane of Shadow, the royal army is spread thin. Mercenaries are being hired to scout the Plane for clues to the draconian army's intentions. You have been hired to investigate a rumored draconian laboratory. Does it offer any clue to the draconian battle plan? A stand alone adventure with a plot spun off the popular Bobs story line. Some role playing, more roll playing. Level 5 characters.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
(Levels 1-12) Join up to five other players in 5 hours of Pathfinder Society Organized Play fun. This event is entirely chosen by those who attend--all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
#46: Eyes of the Ten, P1: Requiem for the Red Raven
Description:
(Level 12 only; no pre-gens) You have been sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to re-open the Woodsedge Pathfinder Lodge. This is a 2-slot event.
New & inspired by the Iron DM event, running the Gauntlet will assault your DM abilities as you DM in the arduous Iron Player Tourney for prizes. Choose an Iron DM to challenge. Then take 3 separate groups through 2 non-linear encounters, an off the cuff adventure and an intensely designed boss battle. You’re scored by secret players & Iron judges. Defeat your competitors & get a prize. Beat the Iron DM you chose too, & get a bonus DMs bounty.
Alpha and Omega are whole again (for better or worse). Gods have been freed. The results of a high level god on god war are clear. To prevent this happening in the future, the past must be explored. As you travel back, you know that when you return to your own time you will not be the same. Character and world histories will be explored. Combat will be limited. Mature themes will be explored. Playing in previous years is not required.
A betrayal of the Royal Games. The rightful prince revealed. Through cunning, guile and spirit, you must locate the rightful prince and assist his ascendance to Pharaoh.
Do you have what it takes to defeat a Great Wyrm Red Dragon with a 20th level character in four hours? The Great Wyrm Red Dragon Challenge is run by the author Allen Drees Jr. Characters are provided along with tips and strategies for how to run them against the all-time MVP of monsters - the Great Wyrm Red Dragon. The dragon will NOT go quietly. Will you? The gauntlet has been dropped. Do you dare to pick it up?
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game! Dare to wear your “Vecnian Tees.”
2010 D&D Iron Player Championship: Ninjas vs. Pirates
Description:
Absalom has vanished. A mysterious, impenetrable, Ivory Pyramid is all that remains. 2 armies of pirates & ninjas race to decipher its secrets for selfish motives or to save the world. Make a good/evil PC & compete in an epic non-linear, non-elimination competitive adventure for the Iron Player title. Decide your fate, not 1 bad DM or inflexible module. You’re tested by 3 DMs on teamwork, obstacles and ingenuity. Prizes awarded.
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find and help the mysterious Merronis. Without much hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late. Dare to wear your “Vecnian” tees.
Part One. A cold town and rough weather bring you to the Stardust Inn where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines, good company, and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. This is a module with twists per minute. Dare to wear your “Vecnian” tees.
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 1-12) Join up to five other players in 5 hours of Pathfinder Society Organized Play fun. This event is entirely chosen by those who attend--all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
The war against the humanoids continues, but victory inches closer with each battle won. Just yesterday, the army has overcome the recently established encampment in the foothills of the Drachengrabs. Your group is charged with establishing a position in the old Outpost at Torugart Gap. With the change in the war front, it has become a strategic location to help preserve the recent victories.
A new RPG setting created through the collaborative efforts of the bySwarm community. Explore this fantasy setting that features decaying magical power and strange creatures while trying to find what treasure troves still exist from the heydays of magic. Crumbling magocracies, monstrous crossbreeds and desolate cities await you.
A small band of intrepid kobolds visits a strange land to bring their friend home. A fast-and-humorous adventure combining a little stealth with a lot of explosions and an unlikely chase.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Part two of the Dream Whispering saga, if possible please be able to play all 3 in a row. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you before the dragon takes flight. Dare to wear your “Vecnian” tees.
Part One. A cold town and rough weather bring you to the Stardust Inn where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines, good company, and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. This is a module with twists per minute. Dare to wear your “Vecnian” tees.
Join the crew of the Ocean’s Crown as they sail the high seas in search of wealth and adventure. Captain Robert fancies himself the Robin Hood of Pirates praying on those with more, and giving it in turn to those with less. Unfortunately Captain Robert never seems to get into ordinary trouble so he has recruited a unique crew to help him ply his trade around the islands of the south seas.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
#54: Eyes of the Ten, P2: The Maze of the Open Road
Description:
(Level 12 only; no pregens) The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
#44: Echoes of the Everwar P3: Terror at Whistledown
Description:
(Levels 7-11) The citizens of the gnome enclave of Whistledown are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society not to save the town, but to find the source, thought to be the body of an ancient Osirion concubine, and return it to the Sothis Lodge.
(Levels 1-7) You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
(Levels 1-7) With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
#51: The City of Strangers Part I: The Shadow Gambit
Description:
(Levels 1-7) The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to deliver an item of power to a local Pathfinder. When the local Pathfinder turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the local Pathfinder's murder.
(Levels 1-7) Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 1-12) Join up to five other players in 5 hours of Pathfinder Society Organized Play fun. This event is entirely chosen by those who attend--all legally available scenarios will be on hand, so come on over, pick a scenario, and play!
A new RPG setting created through the collaborative efforts of the bySwarm community. Explore this fantasy setting that features decaying magical power and strange creatures while trying to find what treasure troves still exist from the heyday of magic. Crumbling magocracies, monstrous crossbreeds and desolate cities await you.
Adventurers must solve numerous puzzles and face deadly encounters to discover the right clues that will lead them to the exact location of King Solomon's treasures.