This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new dragon-hunt adventure takes place at the same time as last year's battle with Smoak the red dragon. It tells the story of how the party from last year's True Grind adventure battles their way into Smoak's lair on their own important mission. First, to locate and open a secret door through which all other parties can flee; and second, to defeat the weakened red dragon.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new dragon-hunt adventure takes place at the same time as last year's battle with Smoak the red dragon. It tells the story of how the party from last year's True Grind adventure battles their way into Smoak's lair on their own important mission. First, to locate and open a secret door through which all other parties can flee; and second, to defeat the weakened red dragon.
This combat gauntlet tells the story of how the party finds the location of the Lair of the Sea-Lich. Players must set sail for the waters of Brinewater Bay to learn the location of the Lair of the Sea-Lich from the dreaded orc-pirate Bloodbeard. The battle will rage above and below the Bay's black waters. No XP, Treasure Coins or participation tokens awarded for TG. Nightmare available if whole party agrees. You must arrive 15 minutes early.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new underwater adventure takes place after the party has fled the lair of Smoak the newly-created draco-lich. The party must now venture into the underwater lair of the dreaded Sea-Lich who terrorizes the coast with her icy-touch and shape-changing powers. Only inside her watery tomb can the party find the origin of evil artifact that created Smoak the draco-lich - and perhaps a method to defeat Smoak's evil for good.
This completely new dragon-hunt adventure takes place at the same time as last year's battle with Smoak the red dragon. It tells the story of how the party from last year's True Grind adventure battles their way into Smoak's lair on their own important mission. First, to locate and open a secret door through which all other parties can flee; and second, to defeat the weakened red dragon.