Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game's mechanics to deliver some nasty surprises at the table.
Review of 1944 campaigns in recognition of the 75th anniversary of the Allies taking the offensive in all theaters Panel by the National Security Decision Making, Inc staff.
Description:
Review of 1944 campaigns in recognition of the 75th anniversary of the Allies taking the offensive in all theaters Panel by the National Security Decision Making, Inc staff.
Join the National Security Decision Making Game staff to review recent changes & things to watch next year, including hotspots: China, Europe, Syria, Iran, Israel, Russia, & North Korea.
Description:
Overview, analysis & insights on current/future world affairs. This panel discussion and seminar, the signature event of the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? What potential catastrophes is CNN missing?
National Security Decision Making Game staff led discussion of global hotspots, things to watch out for next year, including hotspots: China, Europe, Syria, Iran, Israel, Russia, & North Korea.
Description:
Continued discussion of current military/political/economic topics of interest/concern, analysis & insights on current/future world affairs. This seminar led by the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? What potential catastrophes is CNN missing?
Ever wondered how to utilize 3D printing in your cosplays? Come chat with the pros and get all of your questions answered! We will help you get started on your journey!
3rd Edition Dungeons & Dragons: The Creation of a Masterpiece
Summary:
How 3rd edition rose from the ashes of TSR to become an epic phenomenon. Geek journalist Ben Riggs has interviewed the creators, & brings you the true inside story of the game's creation!
The world's longest running Kickstarter Advice Seminar returns for its 6th year. The biggest names in the industry want to answer YOUR questions!
Description:
A Q&A style panel with industry professionals specializing in everything from game design, to Kickstarter page design, to fulfillment (shipping), to distribution (retail sales), to crowd-building, to professional reviews, to ... all of it!
Entirely Q&A based, we only speak to what you want to hear about. Be ready with your questions, your pens, and your notebooks.
Past panelists include: Jamey Stegmaier, The Dice Tower, Lance Myxter, BackerKit, Panda GM, LongPack, GPI, Michael Mindes, GeekDad, Forrest Bower, Kicktraq, Impressions Distribution, your host John Wrot!, and many more!
Thinking of writing for games, or wanting to advance your career as a game writer/narrative designer? Toiya Kristen Finley’s been freelancing in games for 11 years. Ask her anything!
This short presentation focuses on helping people understand some of the challenges faced by persons on the Autism Spectrum & how we can make accommodations in our gaming to be more inclusive.
Active Description: Getting Details in While Moving Your Story Forward
Summary:
Mastering the art of active description can take your writing to the next level. Howard Jones, James Lowder, A. E. Greenwood, and Gabrielle Harbowy discuss how it's done.
Whether a player, GM, or host, games require management. How do we organize participation to encourage diversity, player agency, & a happy, healthy, inclusive game environment?
Description:
Most people play tabletop and larp RPGs to socialize with others, yet quite often our gaming groups come with undesired drama and unnecessary tension. Though we want to be open and welcoming to all players, sometimes personality clashes, or perhaps less clear factors, lead to discomfort and disenfranchisement of one or more players. Perhaps organizing role play should not require one to be a therapist, human resources manager, diversity trainer, and life skills coach. Nevertheless, we find ourselves in those roles sometimes. Last year we talked about dealing with toxic players. This year, let's expand the discussion to talk about how we can improve our games by improving the dynamics of our gaming communities. This session will begin with an introduction to the topics by Dr. David Simkins, experienced RPG organizer and scholar, followed by a moderated, open discussion.
Excellent scenes communicate a vivid sense of time and place. Carol Berg explores the techniques of scene-setting through description, character, and action that will keep your story real.
It's fun to answer the "what ifs" of history. Panelists including cherie Priest, Daniel Myers, Linda Robertson, and David Mack discuss how changing one detail can change everything.
Want to see your favorite cartoon beans in the flesh? Want to meet Zozo’s human? Want to ask us about Game Design, History, Science Fiction, Mytholog? Then come down, meet the EC crew!
Description:
Want to see your favorite cartoon beans in the flesh? Want to meet Zozo’s human? Want to ask us about Game Design, History, Science Fiction, Mythology or, heck, I guess anything at this point? Then come down, meet the EC crew, ask us your questions, learn what’s going on with us in the next year and join us for a discussion of how we can make learning fun.
There will be wombats.*
*State laws may prohibit this statement from being factually accurate…
This panel introduces the impact of analog games in higher education. We will look at current scholarship on non-digital games, game studies academic programs, getting published, & more.
Description:
This panel introduces participants to the exciting impact of analog games in higher education. We invite participants to explore current scholarship on non-digital games, game studies academic programs, getting published, and more. Analog games serve as an excellent pathway into graduate study in disciplines such as informatics, anthropology, or media studies. Come to hang out and learn from the editorial board of the (2018 Diana Jones Award nominated) Analog Game Studies!