1972. You are Soviet Union explorers aboard the nuclear icebreaker Lenin (only two previous reactor accidents) navigating into Arctic waters some apparatchik said is "maybe good" for oil drilling.
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 1 of 2)
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 1 of 2)
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 2 of 2)
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 2 of 2)
Twilight:2000 is a role playing game set in a fictional future, one where World War III began in the late 1990's and eventually slipped into a nuclear exchange, changing society as we know it. Characters take the SSN City of Corpus Christi, the last U.S. nuclear submarine, on a mission of extreme importance through the Dardanelles and the Straits of the Bosporus to Romania to pick up DIA agents and extricate a pair of Soviet scientists.
Following some traumatic events, costumed metahuman activity on Olympus Island has nearly vanished from view. Staying out of the limelight does not mean letting evil have its way, however, and in dire circumstances, some of the still-active superheroes join together. For more info, see http://www.angelfire.com/games4/oim/conventions/cons.html
Following some traumatic events, costumed metahuman activity on Olympus Island has nearly vanished from view. Staying out of the limelight does not mean letting evil have its way, however, and in dire circumstances, some of the still-active superheroes join together. For more info, see http://www.angelfire.com/games4/oim/conventions/cons.html
An evil within the monolith has been calling forth the dead from nearby villages to come to the tower including the party's parents and grandparents. A cleric begs of you to stand guard this one night and stop all undead from entering. He will return at dawn to relieve you, if you can survive the night.
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
June 6, 1969. Your team has been following a known NVA sorcerer for 3 days and finally have him in sight as he disappears into a dark cave behind a small waterfall. Your orders are to retrieve the contents of his satchel and bring him out alive for interrogation at all costs. The sucess of this mission could have an effect of the outcome of the "war".
The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
For the crew of a Vodacce Warbird, life is always interesting. You have been hired by an Avalon explorer, who believes he has found the home of the Sidhe. He is mad of course, but he is paying you well. So you are surprised to find an uncharted planet matching his description. This adventure is based on 7th sea, in the year 2568. You can find background detail to this adventure at http://www.peregrine.madasafish.com/lovesblade/spaceindex.htm
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.