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ID:
1987-100172
Year:
1987
Title:
DESIGNING YOUR OWN WORLD What’s REALLY
Description:
What’s REALLY necessary to design - and what’s NOT? We’ll look at geography, economics, politics, religion, history, magic, legends .. . and more.
ID:
1987-100167
Year:
1987
Title:
DO YOU TRAP YOUR BEDROOM DOOR?
Description:
Discusss reasonable traps with us -small mechanical ones. Learn how your PC thieves can role-play traps instead of roll play them for added fun.
ID:
1987-100171
Year:
1987
Title:
GOOD, EVIL & THE OUTSIDE WORLD
Description:
How do good and evil fit into your campaign? Discuss with us murder, torture, assassins, gods and demons, paladins, and your public image.
ID:
1987-100169
Year:
1987
Title:
MIGHTY SWORDS, MAGIC SHIELDS
Description:
Discuss historical weapons and armor. Examine the impact of magic arms, armor, and weapon specialization on melee. What does that +2 sword REALLY do?
ID:
1987-100168
Year:
1987
Title:
ROLL UP A CHARACTER
Description:
Discuss what’s important to know about the PC or the NPC you play. Six stats do not a character make!
ID:
1987-100170
Year:
1987
Title:
YOU’RE GOING TO CARRY ALL THAT?
Description:
Discuss what your favorite PC packs on his back. Is it only his sword, shield & some iron rations ... or 40 feet of rope too? Can he survive on it or lift it? See for yourself!