Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
200 pt constructed event played on the Mystery Map, a brand new map created for this event by Christopher West. Faction rules apply. Prizes based on attendance.
Description:
All entrants receive a copy of the map. Additional prizes to all players with zero or one loss. Map created specifically for this event by Christopher West. Christopher is a professional cartographer who created nearly all the poster maps for SWM that were released by Wizards of the Coast. He has also worked on projects such as numenera and firefly and published numerous poster maps of various locations. Be one of the first to get a copy of this new map.
Prizes based on attendance. Epic figure is the only figure who can score Gambit. Gambit worth 50 pts. Must have exactly one Epic figure in your squad. 16 Activations Maximum (cannot go over 16 figures with reserves or reinforcements). Commander Effects or Special Abilities that allow you to move less than the normal amount of characters will be ignored. Advanced Battle Meditation will end at the end of each round (instead of until the character next activates). There will be no limit on the number of Commander Effects in your squad.
3 player teams. Each player has a 200pt. squad. Standard map list.
Description:
Each player on the team must use a different faction. Each team can only have 1 total instance of a unique so if 1 player runs Boba Fett, then no other team member can run any version of Boba Fett. In the pregame setup, each team captain will roll. High roll can choose to pick the first matchup or defer that choice to the other team. One team will determine first matchup, then the other team will determine the other 2 matchups.
Receive a booster & a map pack to construct a 125 pt. squad. You win more pieces by playing more games.
Description:
As each player plays more games throughout the event, they will be able to win more pieces that they can use for their squad. Pieces they can win will include custom pieces from the More Civilized Age set which releases at Gen Con 2016.
A noble quest is about to ensue to destroy the enemy's ring of power & save the land. Join the forces of good or evil to play out this epic adventure using the 1975 rules by Bress & Konstant.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This scenario is a heavily modified variant of DagobahDave’s Death Star Trench Run (Sept 2012 draft version) that attempts to capture the cinematic action and tension of the classic film.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This scenario is a heavily modified variant of DagobahDave’s Death Star Trench Run (Sept 2012 draft version) that attempts to capture the cinematic action and tension of the classic film.
You and your allies are attempting to rescue/capture what's left of the USS Intrepid.
Description:
While on a patrol near the Klingon border, the USS Intrepid, suffered a suspicious and near catastrophic explosion. Forcing the crew to jettison its secondary hull (along with the warp drive) she now limps back home. Federation forces, after receiving her distress signal, are now rushing to her aid. The Klingons, however have other ideas.
During the General War, an Alliance War Cruiser Squadron made a nuisance of themselves by repeatedly raiding Coalition convoys. The Coalition setup a plan to end the nuisance.
Description:
At the height of the General War, a particular War Cruiser squadron of Alliance ships, nicknamed by Starfleet Intelligence as the Dragons, had been repeatedly and successfully raiding the shipping lanes between Romulan and Klingon territory. This major interruption in the Coalition supply chain had become intolerable, even more so due to the fact that the Dragons would always successfully evade pursuit by the means of passage through a nearby asteroid field. The Coalition decided to route a sacrificial (and empty) convoy to invite an attack. After the Dragons obliged and were making their way back toward the asteroid field, there appeared a surprise welcoming committee...of Klingon and Romulan ships.
Tournament Format: (3) rounds of Swiss. Unique custom acrylic "action" tokens offered as prizes.
Description:
RULES VARIANT USED: Squad Leader - 100-points squad list, one named pilot as their “squad leader” who gains Veteran Instinct for free. All other pilots must be generic, non-unique and less than squad leaders pilot skill. Everyone receives a choice of one our custom acrylic "action" tokens. Top finishers will receive extra custom tokens!
Special custom acrylic "action" tokens will be offered as prizes!
Description:
RULES VARIANT USED: - 4 Players to a mat, 60 point squads. Every 50 minutes, tables will be reshuffled! Final table will be the 4 squads who scored the most kill points (MOV) in first 3 rounds. Everyone receives a choice of one our custom acrylic "action" tokens. Top finishers will receive extra custom tokens!
Tournament Format: (3) rounds of Swiss. Unique custom acrylic "action" tokens offered as prizes.
Description:
Standard 100-point squad list. See our other events for rules variants. Compete for the title of X-Wing Galactic Champion! Everyone receives a choice of one our custom acrylic tokens at the conclusion. Top finishers will receive extra custom tokens! You might not have made the cut to become the FFG National Champion, but you can become the XWingEvents.com Galactic Champion!
Tournament Format: (3) rounds of Swiss. Unique custom acrylic "action" tokens offered as prizes.
Description:
RULES VARIANT USED: 120-point squad lists -and- only large (not epic) based ships! Everyone receives a choice from our custom acrylic "action" tokens. Top finishers will receive extra custom tokens!
Tactical objective scenario - mech forces strive to destroy the enemy and achieve vital mission objectives.
Description:
All ability levels are welcome but if you have never played Battletech Alpha Strike before it is recommended that you play in Battletech Alpha Strike: Academy first.
Special Tactical scenario: "Blizzard" - Assault forces move to capture a vital Drop-port!
Description:
"Blizzard" - in the aftermath of a fierce blizzard, strike forces make a surprise assault against an important Drop-port. Advanced scenario will have some infantry & vehicles, and will use a few advanced terrain rules. The scenario will run 2 - 4 hours. if you have never played Battletech Alpha Strike before it is recommended that you play in Battletech Alpha Strike: Academy first.
Clan Challenge session - Clan mechwarriors battle for dominance!
Description:
Two Clan binaries square off in a Trial of Refusal. Clan Wolf, Jade Falcon, Ghost Bear, Steel Viper or Nova Cat battle for supremacy. Tactical objective scenario - Clan mech forces strive to destroy the enemy and achieve vital terrain objectives.
Clan Challenge session - Clan mechwarriors battle for dominance!
Description:
Two Clan binaries square off in a Trial of Refusal. Clan Wolf, Jade Falcon, Ghost Bear, Steel Viper or Nova Cat battle for supremacy. Tactical objective scenario - Clan mech forces strive to destroy the enemy and achieve vital terrain objectives.
Special Tactical scenario: "Winter Storm" - a combined arms force assaults a fortified island base!
Description:
"Winter Storm" - In the dead of winter, a combined arms force of mechs, hovercraft & infantry assault a fortified Fedcom island base. This advanced scenario will use a few advanced terrain rules. The scenario will run 2 - 4 hours. if you have never played Battletech Alpha Strike before it is recommended that you play in Battletech Alpha Strike: Academy first.
Our premiere event for fans of all ages! Come test your metal in open combat against the creative forces that bring Battletech to life!
Description:
Authors, Artists, Developers and more will be bringing their best, show them what you can bring to the table.
A great opportunity to meet your favourite people behind the game of Battletech from all aspects of the game.
Clan Challenge session - Clan mechwarriors battle for dominance!
Description:
Two Clan binaries square off in a Trial of Refusal. Clan Wolf, Jade Falcon, Ghost Bear, Steel Viper or Nova Cat battle for supremacy. Tactical objective scenario - Clan mech forces strive to destroy the enemy and achieve vital terrain objectives.
Clan Challenge session - Clan mechwarriors battle for dominance!
Description:
Two Clan binaries square off in a Trial of Refusal. Clan Wolf, Jade Falcon, Ghost Bear, Steel Viper or Nova Cat battle for supremacy. Tactical objective scenario - Clan mech forces strive to destroy the enemy and achieve vital terrain objectives.
Clan Challenge session - Clan mechwarriors battle for dominance!
Description:
Two Clan binaries square off in a Trial of Refusal. Clan Wolf, Jade Falcon, Ghost Bear, Steel Viper or Nova Cat battle for supremacy. Tactical objective scenario - Clan mech forces strive to destroy the enemy and achieve vital terrain objectives.
Tactical objective scenario - mech forces strive to destroy the enemy and achieve vital mission objectives.
Description:
All ability levels are welcome but if you have never played Battletech Alpha Strike before it is recommended that you play in Battletech Alpha Strike: Academy first.
Tactical objective scenario - mech forces strive to destroy the enemy and achieve vital mission objectives.
Description:
All ability levels are welcome but if you have never played Battletech Alpha Strike before it is recommended that you play in Battletech Alpha Strike: Academy first.
Clan Challenge session - Clan mechwarriors battle for dominance!
Description:
Two Clan binaries square off in a Trial of Refusal. Clan Wolf, Jade Falcon, Ghost Bear, Steel Viper or Nova Cat battle for supremacy. Tactical objective scenario - Clan mech forces strive to destroy the enemy and achieve vital terrain objectives.