A party of young dwarven adventurers is selected by their Thane to journey to the Buried Vale & investigate a cave that has been discovered with the onset of the spring thaw.
The Jungle has frozen over, can you solve the mystery of the Snow Witches power & restore the Jungle to it's glory? Bring any character class from any edition.
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Description:
Savages came from the Feral Valley below and when drunk killed two guards. The city elders have blocked them from entering the city. They have also assigned adventurers to find out why so many savages are making the long trip to Snowfall.
Your portal deposited you on a Spell Jamming ship & the slave warriors you've rescued need your help. The slavers are a powerful race & you're their only hope.
Description:
To protect your Astral Base you're exploring the sixth (and last) connected Prime Material Plane. To your amazement, your portal deposited you on a Spell Jamming ship, and the slave warriors you've rescued need your help. The slavers are a powerful race, and you're their only hope.
Your portal deposited you on a Spell Jamming ship & the slave warriors you've rescued need your help. The slavers are a powerful race & you're their only hope.
Description:
To protect your Astral Base you're exploring the sixth (and last) connected Prime Material Plane. To your amazement, your portal deposited you on a Spell Jamming ship, and the slave warriors you've rescued need your help. The slavers are a powerful race, and you're their only hope.
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Savages from the Feral Valley have been blocked from the city of Snowfall. Adventurers have been gathered to help find out why so many are coming from the valley.
Imagines how the apocalypse affected Orlando, Florida. Pregenerated 5th level characters provided.
Description:
War... war never changes. Did you ever wonder how the Great War affected America's southeast? Orlando used to be a tourist hub, but in 2288, things are different. No sane person goes near the Walt Disney World Complex. Locals tell of raiders, Super Mutants, and worse... But recently, rumors indicate that a great treasure is to be found in this former paradise--and something about the original recipe for Nuka Cola!? Imagine the possibilities! Based on 5th edition Dungeons and Dragons, but with custom rules from the Fallout Universe. A large variety of pregenerated characters provided. Email the gamemaster with any questions.
Excavations at a temple site for an ancient, extinct race of giants have lead to a chamber at the bottom of a vast cenote. Glyphs indicate this was a prison or part of a warrior's rite of passage.
Description:
Excavations at a temple site for an ancient, extinct race of giants have lead to a chamber at the bottom of a vast cenote. Glyphs indicate this was either a prison or part of a warrior’s rite of passage. Your group has been tasked with leading an investigation. This adventure focuses on combat and exploration with limited amounts of role playing.
You may use my pregens or bring your own: (10th level / 27-pt buy / 2 uncommon magic items / less than 5K gp worth of non-magical equipment)
A sexy adventure! Play through a rousing adventure with unique gameplay & twists! No prior knowledge or characters needed!
Description:
Sex, Lies, and Mummy Rot is a new adventure presented by Cosplay Deviants. Your GM Chan Sterling will guide you, willing or not, into the depths of Erotic Fantasy as your characters attempt to solve a murder mystery in a haunted brothel. This adventure is Gen Con 2016 Exclusive with four spots open at the session. Your fifth and sixth party members will be played by Cosplay Deviants! It will be rude, gross, sexy, and hilarious so please come prepared with an open mind. Your characters will be provided and no knowledge of game systems is necessary. Chan has a special system designed for this adventure he's sure you're going to love. This arousing adventure should be completed in 120 minutes. Ages 18 and up only!
Work with an experienced DM to quickly build from wildly randomized adventure "seeds" & in real-time build a world & play through a unique collaborative adventure together. No rails!
Description:
While great to play a pre-made module, sometimes it's fun to go full random. In this event, we'll use a system to create random adventure / setting / event seeds. The DM and players will work together to play an adventure where our collective creativity and the 4 hour block are our only limits.
The "No Rails" Group, Event Title, and description repetition refers to game situations where a DM pushes the party through pre-scripted paths, often where player choice is irrelevant. This is often called "railroading" or an adventure "on rails". This event is designed to be the reverse, where multiple random "adventure seeds" are combined with participants choice to create an improvisational and customized experience.
Work with an experienced DM to quickly build from wildly randomized adventure "seeds" & in real-time build a world & play through a unique collaborative adventure together. No rails!
Description:
While great to play a pre-made module, sometimes it's fun to go full random. In this event, we'll use a system to create random adventure / setting / event seeds. The DM and players will work together to play an adventure where our collective creativity and the 4 hour block are our only limits.
The "No Rails" Group, Event Title, and description repetition refers to game situations where a DM pushes the party through pre-scripted paths, often where player choice is irrelevant. This is often called "railroading" or an adventure "on rails". This event is designed to be the reverse, where multiple random "adventure seeds" are combined with participants choice to create an improvisational and customized experience.
The Lords of Waterdeep have discovered a strange set of thefts that now lead to a disturbing conclusion. Stop a tribe of goblins from taking over the multiverse. Can you stop them before they do?
Description:
The lords of Waterdeep have discovered a strange set of thefts that now lead to a disturbing conclusion. Seemingly unconnected thefts are now leading to one conclusion, a tribe of goblins is attempting to control the multiverse and spread there influence through the known civilizations. And E.D.E.N. Adventure, this adventure will begin in one system and proceed to another system.
This place is a crossroads, one in & one out. Command needs one taken out & one rescued - and one watched. Shouldn't be a problem for the party, you are the smoothest operators around!
Description:
Another day, another night. Patrons of the Blue Parrot change like the seasons. But a few things stay true. The front is only 50 miles away and most here are headed to or coming from it.. A dam, a crossroads and a dame. Command needs one taken out, one rescued and one watched. Shouldn’t be a problem for the smoothest operators this side of the burning wastes.
This place is a crossroads, one in & one out. Command needs one taken out & one rescued - and one watched. Shouldn't be a problem for the party, you are the smoothest operators around!
Description:
Another day, another night. Patrons of the Blue Parrot change like the seasons. But a few things stay true. The front is only 50 miles away and most here are headed to or coming from it.. A dam, a crossroads and a dame. Command needs one taken out, one rescued and one watched. Shouldn’t be a problem for the smoothest operators this side of the burning wastes.
Decades ago the Prince of Somnabula was kidnapped & returned to lead the kingdom to greatness. Rescue the forlorn princess, Gothica, & restore peace & harmony. A comedic adventure.
Description:
The shenanigans of the world of Somnambula are reborn! Decades ago the Prince of Somnabula was kidnapped and returned to lead the sleepy kingdom to greatness. Years pass and a new generation must rescue the forlorn princess, Gothica, from her captors and restore peace and harmony. A comedic adventure with a focus on role-play and fun.
Decades ago the Prince of Somnabula was kidnapped & returned to lead the kingdom to greatness. Rescue the forlorn princess, Gothica, & restore peace & harmony. A comedic adventure.
Description:
The shenanigans of the world of Somnambula are reborn! Decades ago the Prince of Somnabula was kidnapped and returned to lead the sleepy kingdom to greatness. Years pass and a new generation must rescue the forlorn princess, Gothica, from her captors and restore peace and harmony. A comedic adventure with a focus on role-play and fun.
The Fragments of E.D.E.N. (Extra-Dimensional Entropic Normalities)
Summary:
The year is 2033. You have stumbled upon a government secret that could lead to a disastrous event. Will you be able to traverse through another dimension & save the place you call home?
Description:
The year is 2033. You’re apart of a secret group of rogue agents known as the Scar. For years, your organization has fought against the corrupt Government that now controls the world. While on a routine mission to recover important documents from a nuclear research facility, your team discovers something far more dangerous than a new nuclear weapon. A prominent physicist has found the portal to another realm and plans to use the creatures and powers he has found to take over the Earth. Your party is become transported to this alternate dimension in an attempt to stop him. Can you survive in this foreign land and find your way home to save the world you love?
The Fragments of E.D.E.N. (Extra-Dimensional Entropic Normalities)
Summary:
The year is 2033. You have stumbled upon a government secret that could lead to a disastrous event. Will you be able to traverse through another dimension & save the place you call home?
Description:
The year is 2033. You’re apart of a secret group of rogue agents known as the Scar. For years, your organization has fought against the corrupt Government that now controls the world. While on a routine mission to recover important documents from a nuclear research facility, your team discovers something far more dangerous than a new nuclear weapon. A prominent physicist has found the portal to another realm and plans to use the creatures and powers he has found to take over the Earth. Your party is become transported to this alternate dimension in an attempt to stop him. Can you survive in this foreign land and find your way home to save the world you love?
Rumors are coming to the small town something has befallen the sage. You are being called to go & investigate - can you find out what happened?
Description:
Haedrin, the towns friendly wizard, hasn't been seen for a few weeks. Rumors are coming to the small town something has befallen the sage. You are being called to go and investigate - can you find out what happened? Is he sick? Is he dead? Can you find out and report back to the city council, hopefully with good news?
Rumors are coming to the small town something has befallen the sage. You are being called to go & investigate - can you find out what happened?
Description:
Haedrin, the towns friendly wizard, hasn't been seen for a few weeks. Rumors are coming to the small town something has befallen the sage. You are being called to go and investigate - can you find out what happened? Is he sick? Is he dead? Can you find out and report back to the city council, hopefully with good news?
Rumors are coming to the small town something has befallen the sage. You are being called to go & investigate - can you find out what happened?
Description:
Haedrin, the towns friendly wizard, hasn't been seen for a few weeks. Rumors are coming to the small town something has befallen the sage. You are being called to go and investigate - can you find out what happened? Is he sick? Is he dead? Can you find out and report back to the city council, hopefully with good news?
The Lords of Waterdeep have discovered a strange set of thefts that now lead to a disturbing conclusion. Stop a tribe of goblins from taking over the multiverse. Can you stop them before they do?
Description:
The lords of Waterdeep have discovered a strange set of thefts that now lead to a disturbing conclusion. Seemingly unconnected thefts are now leading to one conclusion, a tribe of goblins is attempting to control the multiverse and spread there influence through the known civilizations. And E.D.E.N. Adventure, this adventure will begin in one system and proceed to another system.
The king's wizard, Aldren, has gone missing. Dark forces have begun causing havoc in the realm. Coincidence? Aldren's five daughters must find their father before all hell breaks loose in the realm.
Tranquil life in Blackwater Rush is ruined when an old feud begins anew. Can the town's newest heroes put things right? Mature role playing emphasized.
Tranquil life in Blackwater Rush is ruined when an old feud begins anew. Can the town's newest heroes put things right? Mature role playing emphasized.
Your parents adventured together; the Kings Company of the Red Star. Now 2nd generation adventurers, you keep flashing back to lessons learned, like when the beach was really just a vacation spot.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Read Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved the county Whitewater from a siege, and collected an immensely powerful artifact. Now you are on a ship bound for home. Even as you quest, you keep flashing back to lessons learned… like when the beach was really just a vacation spot.
Your parents adventured together; the Kings Company of the Red Star. Now 2nd generation adventurers, you keep flashing back to lessons learned, like when the beach was really just a vacation spot.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Read Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved the county Whitewater from a siege, and collected an immensely powerful artifact. Now you are on a ship bound for home. Even as you quest, you keep flashing back to lessons learned… like when the beach was really just a vacation spot.
Now what did I do with my party? One minute we're walking down a hallway & then POOF! I'm all alone. Must quit blacking out & find those chaps - they need me!
Can you survive your journey Across the sands or will you & your companions fall prey to the mysterious sandstorms that dot the land?
Description:
Food and water are not easy to find and the sun is a just as dangerous as the monsters out in the wastes. Band together and take heart as you and your companions find the cause of these mysterious sandstorms and do battle with the land itself....also scorpions... Eck. Rules light. players new to role-playing welcome
Recent ghostly sightings in the village of Turvey have the locals on edge. Is it related to the arrival of a traveling circus, or a 200-year-old grudge? Rules light, balanced role-playing & combat.
Description:
Recent ghostly sightings in the village of Turvey have the locals on edge. Is it related to the arrival of a traveling circus, or a 200-year-old grudge? It will be up to the party to sort out the facts, because one thing Turvey’s residents aren’t short on is opinions. This will be a relatively rules-light adventure, highlighting role-playing and investigation, but will also feature sufficient combat. Low-level pre-generated characters will be provided. Cecilia's Dance is the first installment in an ongoing story arc set on the island continent of Baelortha. While the story carries over from convention to convention, players need not be familiar with it to enjoy each adventure.
The Gygaxians attacked in the night. Using a gorilla suit & coconuts you escaped, but others weren't so lucky. Now it's up to Skipper, Gilligan, & some other 60s TV icons to rescue any survivors.
Description:
They came in the middle of the night with fire and smoke and blades. The Howells went down first, not even making it out of the hut. Mary Ann and Ginger were dragged off into the jungle. The Professor tried. He’s the reason we’re still alive. Crazy scientist blew himself up along with a bunch of the invaders. In the confusion we ran for it. Hid in the jungle for a week building a raft. I guess it takes death to finally force someone to action. They called themselves the Gygaxians, and they need to be punished. Now, we’re coming for them.
The Gygaxians attacked in the night. Using a gorilla suit & coconuts you escaped, but others weren't so lucky. Now it's up to Skipper, Gilligan, & some other 60s TV icons to rescue any survivors.
Description:
They came in the middle of the night with fire and smoke and blades. The Howells went down first, not even making it out of the hut. Mary Ann and Ginger were dragged off into the jungle. The Professor tried. He’s the reason we’re still alive. Crazy scientist blew himself up along with a bunch of the invaders. In the confusion we ran for it. Hid in the jungle for a week building a raft. I guess it takes death to finally force someone to action. They called themselves the Gygaxians, and they need to be punished. Now, we’re coming for them.
Do you have what it takes to conquer the dungeon trifecta? Pick up a pre-generated hero & take your chances in this series of short adventures packed with excitement & great for beginners.
Do you have what it takes to conquer the dungeon trifecta? Pick up a pre-generated hero & take your chances in this series of short adventures packed with excitement & great for beginners.
Do you have what it takes to conquer the dungeon trifecta? Pick up a pre-generated hero & take your chances in this series of short adventures packed with excitement & great for beginners.
Do you have what it takes to conquer the dungeon trifecta? Pick up a pre-generated hero & take your chances in this series of short adventures packed with excitement & great for beginners.
Sir Kinth's advisors received news of slithering shadows emerging from the Hool Marsh, residents are becoming scared. Investigate what's causing these incidents. Levels 1-5. Part 1 of Hidden Horrors.
Description:
One of Sir Kinth's advisors has received news of slithering shadows emerging from the Hool Marsh, near the Wephgar outpost. Residents of the affected settlements are becoming too scared to go about their daily life. Investigate what's causing these incidents and help ease their troubled minds. Or perhaps you might end up discovering something better left alone. A one-round Story-arc Tactical Wilderness adventure for character levels 1-5, and Part 1 of the Hidden Horrors story arc.
The Viscounty of Nume Eor is seeking adventurers to explore & clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? Levels 1-4.
Description:
The Viscounty of Nume Eor is seeking adventurers to explore and clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? A one-round Story-arc Universal Wilderness adventure in the Viscounty of Nume Eor for character levels 1-4, and Part 1 of the Closing the Gates story arc
Dungeon delving for fame & fortune! You have been chosen to take part in the world's foremost dungeon entertainment extravaganza! A combat-focused adventure.
Description:
Dungeon delving for fame and fortune! You have been chosen to take part in the world’s foremost dungeon entertainment extravaganza! A combat-focused adventure. Characters, backup characters, and backup backup characters will be provided.
Sir Kinth is trying to determine if recent events are random, or somehow related. Now you are asked to investigate a new situation. Levels 1-10. Part 2 of Hidden Horrors.
Description:
Recent discoveries have brought to light some very disturbing events, and Sir Kinth is trying to determine if these events are random, or somehow related. Now you are asked to investigate a new situation. A one-round Tactical Dungeon adventure for character levels 1-10, and part 2 of the Hidden Horrors story arc.
The Viscounty of Nume Eor is seeking adventurers to explore & clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? Levels 1-4.
Description:
The Viscounty of Nume Eor is seeking adventurers to explore and clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? A one-round Story-arc Universal Wilderness adventure in the Viscounty of Nume Eor for character levels 1-4, and Part 1 of the Closing the Gates story arc
The Viscounty of Nume Eor is seeking adventurers to explore & clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? Levels 1-4.
Description:
The Viscounty of Nume Eor is seeking adventurers to explore and clear a small island in the Javan River. It has been unclaimed for decades, what will you find as you explore? A one-round Story-arc Universal Wilderness adventure in the Viscounty of Nume Eor for character levels 1-4, and Part 1 of the Closing the Gates story arc
4 residents of Ward's Point have disappeared while exploring the Dreadwood. In their absence, the town has begun to unravel at its seams. Part 3 of Reclamation of Sayre.
Description:
Four residents of Ward's Point have disappeared while exploring the Dreadwood. In their absence, the town has begun to unravel at its seams. Can you find them before Ward's Point tears itself apart? A one-round Story-arc Universal Wilderness adventure set in the Barony of Sayre for character levels 1-4, andPart 3 of the Reclamation of Sayre story.
3 teenagers have been captured by an ancient evil while panning for gold outside the hamlet of Waverly. Can you save them or will it be a fool's errand? Part 4 of Reclamation of Sayre.
Description:
Three teenagers have been captured by an ancient evil while panning for gold outside the hamlet of Waverly. Can you save them before it decides to eat them, or will it be a fool's errand? A one-round Story-arc Universal Wilderness adventure set in the Barony of Sayre for character levels 1-4, and Part 4 of the Reclamation of Sayre story
A vanguard of Jedi knights & Republic Commandos must make a desperate run to the neutral world of Carsol II in hopes of securing badly needed supplies for the nearby conflicts.
Go back to the start with the origanal rules. Explore the wilderness on the outdoor survival board. Rules used will be the origanal 3 books, chainmail rules for combat.
Go back to the start with the origanal rules. Explore the wilderness on the outdoor survival board. Rules used will be the origanal 3 books, chainmail rules for combat.
Go back to the start with the origanal rules. Explore the wilderness on the outdoor survival board. Rules used will be the origanal 3 books, chainmail rules for combat.
Go back to the start with the origanal rules. Explore the wilderness on the outdoor survival board. Rules used will be the origanal 3 books, chainmail rules for combat.
Don't you hate it when you sit down for a game & end up teleported to the setting you were supposed to be playing? Discover your stats as you explore Metaland in search of a way home!
Description:
No preparation required. If you don't have dice, that's not an issue. You'll sit down with a blank character sheet and as you make rolls you'll have to extrapolate your stats, skills, feats, etc. You will get clues, like your equipment list, as to your class. Also, you will be playing you, so all out of game knowledge is welcome and encouraged: if you know it, your character knows it!
You've always wanted to try RPG's? Well here is your chance! Come learn the basics & play through an adventure! Be ready to role play!
Description:
I will bring the books, you just bring your beautiful selves and we’ll have a grand old time. I’ll have many pre-generated characters for you to choose from, and cheat sheets for the rules. You are also welcome to visit http://dnd.wizards.com/dungeons-and-dragons and look up the basic rules to make your own character to play.
An infernal gem of ancient power has been retrieved by your valiant heroes & now it draws them to the Moonspear Sea where the Hellcrown waits to be restored.
Admiral Shackbar, a powerful half-orc, has enlisted your party to join him as he sets sail for Distant Continent to battle a dark army from beyond.
Description:
Admiral Shackbar says to you, “Dark magic is at work, and gathering on Distant Continent is an army of foul monsters, who plan to launch an attack on our homelands soon. We do not know what these creatures are, but they are not of this world. It will be terribly dangerous. Even if we survive the sea voyage, most of us will certainly perish as we battle this demonic army." His battle-hardened face broadens with a smile as he finishes, "However, it will be a glorious death!” Adventure is for 3 to 5 characters at about the 8th level.
The arguably controversial, but classic, adventure filled with puns & meta-game ridiculousness. A loving send-up of old school gaming & old school dungeon crawls.
Description:
The temple is dedicated to the god Genericus Brant the Universally Bland. At one time Genericus was worshiped by a medium-sized horde of average followers, served by a bunch of undistinguished Priests of the Mediocre, all of whom served under the Faceless One who was renowned for his bottomless barrel of cliches.
Written by Greg Gorden and published in 1988
as part of a satirical mega-adventure is for those who like clever puns and old school Dungeon and Dragons.
An unnatural miasma has settled over the town of Mountainview, leading some residents into depression & suicide. The only similarity between them? They're all patients & survivors of the White Glut.
Description:
How do you move on, once you've stood upon the threshold of death?
An unnatural miasma has settled over the town of Mountainview, leading some residents into depression & suicide. The only similarity between them? They're all patients & survivors of the White Glut.
"The Nightmare Haze" is the 6th adventure from Castles & Chemo, looking at cancer and chemotherapy through the lens of roleplaying games. The pregenerated characters for this event are based on actual cancer stories submitted to C&C.
This is a charity event. The proceeds from the event will go to benefit Castles & Chemo's efforts to raise money for cancer research & support.
An unnatural miasma has settled over the town of Mountainview, leading some residents into depression & suicide. The only similarity between them? They're all patients & survivors of the White Glut.
Description:
How do you move on, once you've stood upon the threshold of death? An unnatural miasma has settled over the town of Mountainview, leading some residents into depression & suicide. The only similarity between them? They're all patients & survivors of the White Glut. "The Nightmare Haze" is the 6th adventure from Castles & Chemo, looking at cancer and chemotherapy through the lens of roleplaying games. The pregenerated characters for this event are based on actual cancer stories submitted to C&C. This is a charity event. The proceeds from the event will go to benefit Castles & Chemo's efforts to raise money for cancer research & support.
Join the elite strike squad Bear Force 6 - made up of a suspiciously diverse range of bear species & specially trained for urban combat - as they take on the Bozo the Great & Terrible.
Description:
For decades now, humans in the Northwest have dealt with "problem" bears of all varieties with an effective combination of tranquilizer darts and an airlift to a remote valley in British Columbia. This keeps the animal-loving populace from getting enraged at the government putting down animals but has had an unanticipated side effect: there is a valley in northern British Columbia that is full of super intelligent bears. Now, the agents of the Vancouver Circus have found the valley and nothing will stop them until they have captured all of the super intelligent bears and enslaved them for their dastardly clown-loving masters. Nothing, of course, except for the elite strike squad Bear Force 6, made up of a suspiciously diverse range of bear species and specially trained for urban combat, infiltration, hostage rescue, demolitions, parkour, ventriloquism, and Darkest Magicks.
Join a party of Solomanic Knights, Silvanesti elves, White Robed wizards, & holy clerics of Paladine as they head out on a noble quest to find a set of lost dragonlances.
Join a party of Solomanic Knights, Silvanesti elves, White Robed wizards, & holy clerics of Paladine as they head out on a noble quest to find a set of lost dragonlances.
Work with an experienced DM to quickly build from wildly randomized adventure "seeds" & in real-time build a world & play through a unique collaborative adventure together. No rails!
Description:
While great to play a pre-made module, sometimes it's fun to go full random. In this event, we'll use a system to create random adventure / setting / event seeds. The DM and players will work together to play an adventure where our collective creativity and the 4 hour block are our only limits.
The "No Rails" Group, Event Title, and description repetition refers to game situations where a DM pushes the party through pre-scripted paths, often where player choice is irrelevant. This is often called "railroading" or an adventure "on rails". This event is designed to be the reverse, where multiple random "adventure seeds" are combined with participants choice to create an improvisational and customized experience.
Work with an experienced DM to quickly build from wildly randomized adventure "seeds" & in real-time build a world & play through a unique collaborative adventure together. No rails!
Description:
While great to play a pre-made module, sometimes it's fun to go full random. In this event, we'll use a system to create random adventure / setting / event seeds. The DM and players will work together to play an adventure where our collective creativity and the 4 hour block are our only limits.
The "No Rails" Group, Event Title, and description repetition refers to game situations where a DM pushes the party through pre-scripted paths, often where player choice is irrelevant. This is often called "railroading" or an adventure "on rails". This event is designed to be the reverse, where multiple random "adventure seeds" are combined with participants choice to create an improvisational and customized experience.
Join a party of Solomanic Knights, Silvanesti elves, White Robed wizards, & holy clerics of Paladine as they head out on a noble quest to find a set of lost dragonlances.
Think you're the best GM in the world? Prove it! You've 1 hour to weave adventure from 3 secret elements and stun players with your game. GMs share prizes worth $1,000s. Only 1 wins the Iron GM title!
The world’s best GMs fight to deliver the game of your life. Given 3 secret elements they improvise RPG brilliance. Play and decide: is your GM a contender or a pretender? Win prizes just for playing!
We need play-testers for a DnD 5e Compatible module Caleb and I are writing. This will be a story focused game with heavy role play elements. You'll be asked to provide feedback.
You work for Plane-atary Express, a delivery service in Sigil, the City of Doors. Belief is Power out here in the planes, & the forces at work are far bigger than your brain box can tumble, berk!
Description:
You are working for Plane-atary Express, a delivery service in the planar hub city of Sigil - the City of Doors. You think you're pretty slick cutters, and take jobs delivering messages and packages all across the planes. The job seems simple to start, but Belief is Power out here, and the forces at work are far, far bigger than your brain box can tumble! Just try not to end up counting worms, berk. (Players new to 2nd edition and Planescape encouraged!)
Can you survive your journey Across the sands or will you & your companions fall prey to the mysterious sandstorms that dot the land?
Description:
Food and water are not easy to find and the sun is a just as dangerous as the monsters out in the wastes. Band together and take heart as you and your companions find the cause of these mysterious sandstorms and do battle with the land itself....also scorpions... Eck. Rules light. players new to role-playing welcome
Can you survive your journey Across the sands or will you & your companions fall prey to the mysterious sandstorms that dot the land?
Description:
Food and water are not easy to find and the sun is a just as dangerous as the monsters out in the wastes. Band together and take heart as you and your companions find the cause of these mysterious sandstorms and do battle with the land itself....also scorpions... Eck. Rules light. players new to role-playing welcome