Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the hill giant, Bad Fruul, & prevent him troubling the town of Parnast. The adventurers must gain access.
Description:
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A four hour Adventurer's League adventure for 1st - 4th level characters. This adventure continues in 05-07 Chelimber's Descent.
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the hill giant, Bad Fruul, & prevent him troubling the town of Parnast. The adventurers must gain access.
Description:
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A four hour Adventurer's League adventure for 1st - 4th level characters. This adventure continues in 05-07 Chelimber's Descent.