It's 2070. When your doctor told you to go south to cure your allergies you didn’t think he meant Aztlan! Kids are disappearing from a court ball little league in Tenochtitlán, you can’t sit idly by.
Welcome to Chicago! Your first job involves helping a matrix legend upgrade the old Containment Zone’s matrix service. Can you handle it? Emerging from the Wasteland, Part 1. Season 5 Living Campaign.
Take a run into the Chicago Zone to help a street doc “prove” ownership of some real estate. Don’t mind the gangs, ghouls, or the bugs. Emerging from the Wasteland, Part 2. Season 5 Living Campaign.
Anticipation... can you feel it? Your first run, will you make it? An introduction to the world of Shadowrun. Create a Missions legal character - then play.
Anticipation... can you feel it? Your first run, will you make it? An introduction to the world of Shadowrun. Create a Missions legal character - then play.
A factory mishap puts the latest military electronics in a humble sedan, and the race is on to recover cyberwarfare systems before they fall into the wrong hands. Like the players'
Anticipation... can you feel it? Your first run, will you make it? An introduction to the world of Shadowrun. Create a Missions legal character - then play.
Anticipation... can you feel it? Your first run, will you make it? An introduction to the world of Shadowrun. Create a Missions legal character - then play.
Ares has a new prototype pistol, said to be revolutionary, and Mr. Johnson wants you to steal it for him. Ready to roll the dice? Living Campaign. Check out Welcome to the 6th World events for intro.
Radiation and FAB III have left the Chicago Zone an astrally scarred mess, someone thinks they’ve found a cure, and they want you to go get it! Emerging from the Wasteland, Part 3
Ready for a trip to the Chicago Field Museum? Mr. Johnson wants to send you there to check out exhibits. And steal something, of course. Emerging from the Wasteland, Part 4. Season 5 Living Campaign.
You’re on a tight deadline and need to keep things quiet. After all, you don’t want to wake anyone up, do you? Emerging from the Wasteland, Part 5. A Shadowrun Missions Season 5 Living Campaign.
Lil Pip brought light to the land. However, the scars of the waste run deep. There are more monsters in Equestria than those made by taint and radiation.
Description:
After Gardens of Equestria purged the waste of radiation and taint the world is still in chaos. Raiders still roam the roads between civilized areas, pockets of the former enclave military have established camps in the sky and on the ground, and monsters still roam the broken and scarred Equestria. Ponies from all over are scrambling to claim newly farmable land. However in these camps, far away from the order of Junction R-7, it can be a little unclear who was where first. These disputes usually end in bloodshed, which means one thing to ponies like yourself: Mercenary work.
It's 2070. When your doctor told you to go south to cure your allergies you didn’t think he meant Aztlan! Kids are disappearing from a court ball little league in Tenochtitlán, you can’t sit idly by.
Learn how to be a more effective GM, how to deal with disruptive personalities, and how to ensure that everyone has a good time. Covers basic rules and gamemastering techniques.