A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A cooperative adventure board game in which a band of heroes must work together to defend a fantasy realm from invading hordes. May include the Journey to the North expansion.
Description:
A cooperative adventure board game in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully. This event may incorporate the Journey to the North expansion, depending on the experience level of the players.
A cooperative adventure board game in which a band of heroes must work together to defend a fantasy realm from invading hordes. May include the Journey to the North expansion.
Description:
A cooperative adventure board game in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully. This event may incorporate the Journey to the North expansion, depending on the experience level of the players.
As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family.
Description:
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the 'Imascheren' (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family.
Description:
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the 'Imascheren' (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.