It’s a countdown to disaster when the Village has 48 hours until destruction. Or, does it? By hook or crook you’ll have to find out. Strong emphasis on role-playing, not much combat. Test your wits!
While one of your party recovers from his wounds the rest of you have hired on to escort Duke Jared’s Census Taker on a circuit of the border baronies. Characters provided. GURPS Magic Rules.
Fraternity means more than, Party! When a U. F. O. Lands on the Frat House roof, you naturally offer to help them go home. Unfortunately they need more than help. They need Plutonium!
Can 8 Mages solve the mystery of an impossible crime without compromising the prestige of their masters? Pregenerated characters provided. Gurps Magic experience needed.
Draagekriekian youths on the verge of adulthood are tested on a wilderness journey. It is rigorouss but seldom fatal. Something is terribly wrong & this years group must face extermination!
You and your newly formed band of adventurers have been hired by the town council to assassinate the evil sorcerer Pellam. Easy as 1,2,3. Right? A MarkCon event.
Ronald and friends have landed in the wild west of the 1880’s. They must rescue a lady from murderous outlaws, restore a boy’s honor, find a lost fortune in gold, and ride 3 days into the desert.
Ronald and his friends have thwarted one evil plot but another is waiting in the wings. Can you save the town from the howling in the night? A MarkCon event.