At last, the final confrontation with the tamara is at hand. All of the allies are gathered, even Bengoukee has returned. But he says that it is up to you. Now is the time your heroes are truly tested, for the jungle will survive or fall on your actions this day. An adventure for heroes of any level.
At last, the final confrontation with the tamara is at hand. All of the allies are gathered, even Bengoukee has returned. But he says that it is up to you. Now is the time your heroes are truly tested, for the jungle will survive or fall on your actions this day. An adventure for heroes of any level.
At last, the final confrontation with the tamara is at hand. All of the allies are gathered, even Bengoukee has returned. But he says that it is up to you. Now is the time your heroes are truly tested, for the jungle will survive or fall on your actions this day. An adventure for heroes of any level.
At last, the final confrontation with the tamara is at hand. All of the allies are gathered, even Bengoukee has returned. But he says that it is up to you. Now is the time your heroes are truly tested, for the jungle will survive or fall on your actions this day. An adventure for heroes of any level.
What could be better than a day off spent in the lovely city of Baneta? It's good to be away from the constant adventure of Bet Rogala. Relax, spend some free time watching the otters and let your hair down at a local tavern. Nothing is going to happen in the city of the whale.
What could be better than a day off spent in the lovely city of Baneta? It's good to be away from the constant adventure of Bet Rogala. Relax, spend some free time watching the otters and let your hair down at a local tavern. Nothing is going to happen in the city of the whale.
What could be better than a day off spent in the lovely city of Baneta? It's good to be away from the constant adventure of Bet Rogala. Relax, spend some free time watching the otters and let your hair down at a local tavern. Nothing is going to happen in the city of the whale.
What could be better than a day off spent in the lovely city of Baneta? It's good to be away from the constant adventure of Bet Rogala. Relax, spend some free time watching the otters and let your hair down at a local tavern. Nothing is going to happen in the city of the whale.
What could be better than a day off spent in the lovely city of Baneta? It's good to be away from the constant adventure of Bet Rogala. Relax, spend some free time watching the otters and let your hair down at a local tavern. Nothing is going to happen in the city of the whale.
After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest? Sequel to Forbidden Choice and Forgotten Echoes. An adventure recommended for characters levels 3-14.
Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest? Sequel to Forbidden Choice and Forgotten Echoes. An adventure recommended for characters levels 3-14.
Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest? Sequel to Forbidden Choice and Forgotten Echoes. An adventure recommended for characters levels 3-14.
Choices of the past and echoes of the present, the future may make memories to resonate through all time. Deep beneath the waves, a terror sleeps no more. The dread voice returns, corrupting those who draw near it. Will it be released onto Oerth, or will it be put to a final rest? Sequel to Forbidden Choice and Forgotten Echoes. An adventure recommended for characters levels 3-14.
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
The Dungeon is a popular sporting club for the very wealthy of the capital city. Patrons pay for the training of a monster, who joins with other monsters and navigates a dungeon full of challenges. The patron whose monster emerges first wins the weekly prize. You have come tonight to watch your monster compete." Players play both the patrons and the monsters during this event. For patrons of 5th character level, and monsters of ECL 9. Characters and monsters provided
It has been four years since Travelers first reported their belief that Reginald Langston had become a Liche (On Hallowed Ground). Because of his friendship with Prince George as well as the fact that he is also part of the British nobility meant that the Society's investigation into his activities had to be done with discretion and diplomacy. So now it is your turn to continue this investigation. Perhaps like the others you will wash up on the rocky shores of Cornwall, or disappear into the mists of night on the lonely moor. This high level adventure should only be undertaken by heroes of 9th level and above. (Suicidal 8th level heroes might consider attempting this mission.)
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
Scholarly Deterri is shocked by news of the disappearance of two wealthy Patricians from Grand Coryan visiting their town. Drawn towards Rivertown, the nearby settlement laden with the human refuse of the Empire, the heroes discover that this simple crime leads them only deeper into a deadly conspiracy and a possible confrontation with the Holy Inquisition. A Living Arcanis Soft Point. Any Levels eligible.
The Society of the White Rose has a number of Keepers, those who store items of magic or uniqueness and guards them. The sudden death of one the Keepers, Johann Sebastian von Michelstien, has the White Rose scrambling to reacquire a number of items during the auction of his extensive estate. An unprecedented call for numerous Travelers has gone out. Some will be inserted as guards, others will become "buyers" accompanied by their "staff." The goal is to reacquire as much as possible in a legal and quiet manner. Publicity is to be avoided at all costs! This is a Living Death Interactive (LARP) for heroes of all levels. Player & Hero Introductions will be available onsite at RPGA Living Death Campaign HQ by Thursday morning of the GenCon. Picking up these materials before the start of the interactive is requested. The Living Death Campaign uses a d20 version of the Masque of the Red DeathÔ rules. The Campaign Sourcebook is available as a free download at www.livingdeath.org
This High Level scenario is designed to challenge parties of 18th level_x000D_
and up. The threat level will be quite high, and inexperienced players_x000D_
are advised not to attempt this scenario. High Level scenarios are_x000D_
designed to take between 6 and 10 hours of continuous play to complete;_x000D_
please schedule your time accordingly. For High Level characters 14th_x000D_
level and up.
This High Level scenario is designed to challenge parties of 18th level_x000D_
and up. The threat level will be quite high, and inexperienced players_x000D_
are advised not to attempt this scenario. High Level scenarios are_x000D_
designed to take between 6 and 10 hours of continuous play to complete;_x000D_
please schedule your time accordingly. For High Level characters 14th_x000D_
level and up.
Explorations of the Ladyrock island have been ongoing and have revealed_x000D_
many secrets in the ruins, including the existence of a mysteriously_x000D_
sealed area beneath the old lighthouse which reeks of evil. With the_x000D_
backing of the factions in Southside, the time has come to attempt to_x000D_
discover what lies behind that portal. For Ruins of Ravens Bluff_x000D_
characters from 2nd to 5th level.
Explorations of the Ladyrock island have been ongoing and have revealed_x000D_
many secrets in the ruins, including the existence of a mysteriously_x000D_
sealed area beneath the old lighthouse which reeks of evil. With the_x000D_
backing of the factions in Southside, the time has come to attempt to_x000D_
discover what lies behind that portal. For Ruins of Ravens Bluff_x000D_
characters from 2nd to 5th level.
Explorations of the Ladyrock island have been ongoing and have revealed_x000D_
many secrets in the ruins, including the existence of a mysteriously_x000D_
sealed area beneath the old lighthouse which reeks of evil. With the_x000D_
backing of the factions in Southside, the time has come to attempt to_x000D_
discover what lies behind that portal. For Ruins of Ravens Bluff_x000D_
characters from 2nd to 5th level.
Explorations of the Ladyrock island have been ongoing and have revealed_x000D_
many secrets in the ruins, including the existence of a mysteriously_x000D_
sealed area beneath the old lighthouse which reeks of evil. With the_x000D_
backing of the factions in Southside, the time has come to attempt to_x000D_
discover what lies behind that portal. For Ruins of Ravens Bluff_x000D_
characters from 2nd to 5th level.
Explorations of the Ladyrock island have been ongoing and have revealed_x000D_
many secrets in the ruins, including the existence of a mysteriously_x000D_
sealed area beneath the old lighthouse which reeks of evil. With the_x000D_
backing of the factions in Southside, the time has come to attempt to_x000D_
discover what lies behind that portal. For Ruins of Ravens Bluff_x000D_
characters from 2nd to 5th level.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.
As if the Gray Migrations weren_x0019_t bad enough, word has it goblinoids are raiding the road between Loudwater and the stoutheart halfling community of Shining Falls. Can a good mix of halfling wrath and adventure ingenuity make the road safe again? A v3.5 DUNGEONS & DRAGONS adventure for the LEGACY OF THE GREEN REGENT campaign set in the FORGOTTEN REALMS setting. Character generation rules, campaign standards, and fast-play characters are featured on the RPGA website (www.rpga.com). This adventure is optimized for 1st-level characters.