For 3 GEN CON Game Fairs your Deryni party has survived, this year the Archbishop knows who you are! How does he know? Role-play, intrigue, suspense, humor. PC level 6.
“The Jade Monkey” by Carl Buehler and Michael Weaver. You must face a mounting magical mystery and an irrascible enchanted pig or all is lost. Proceeds to the Okada Hearing Dog Program.
“Hero” by Don Bingle & Jay Tummelson. This is an exclusive tournament, open to GEN CON Game Fair GAME MASTERS ONLY. If you’re ready for a challenge sign up and find who the real heroes are! Std. XP.
“The Curse Of Fluffystein” by Rick Reid. Unleash your imagination (and collar a few friends to join you) for a howling good time. This is the best Fluffy adventure yet! MEMBERS ONLY. Std. XP.
“Seeds Of Destruction” by Rich Lipman. An evil wizard’s power is growing unchecked. If the Hillside Six don’t stop him soon, the world will be his. MEMBERS ONLY-5th LEVEL & UP. 4 x Std. XP.
“The Deep Blue Seize” by Jean Rabe. Gamers from around the world compete in this 2-round event. Gamers from outside the U.S. can play by filling out the ’International Game Form.’ Std. XP
“Nightwatch” by Walter Baas & Kira Glass. When the fog rolls in, so does danger. And the city’s nightwatch must handle it. MEMBERS ONLY. Players must use their own characters. Std. XP.
“The Elf Bone Harp” by Jim Langstraat. It is rumored winged unicorns exist in the Realms, but proving the rumortrue could be very costly. MEMBERS ONLY—3rd LEVEL & UP. Triple standard XP.
“Fright At Tristor” by Keith Polster. Is your Network Club daring enough to enter this challenging team event? The winner gets a trophy and never-ending glory. NETWORK CLUBS ONLY.
“No King Without A Crown” by Tom Prusa. To save a nation, a daring band of heroes must make certain a royal wedding is held in the Forgotten Realms. OPEN TO ALL. Members receive Standard XP.
“Sea Of Fire” by Robert Farnsworth. The Orient holds wondrous & magical surprises. But a band of adventurers learns there is terror there as well. Standard XP awarded to members.
“Sea Of Fire” by Robert Farnsworth. The Orient holds wondrous & magical surprises. But a band of adventurers learns there is terror there as well. MEMBERS ONLY—3rd LEVEL & UP. Triple XP.
“To Cage A King” by A. Karl Larsen and Joseph G. Wichmann. Malevolent power spreads across the continent, threatening all life and the very land. Std. XP.
“The Final Conflict” by Kevin Melka and Keith Polster. The heroes of the STAR Triad face their greatest & deadliest adventure. All players get a Ral Partha miniature. MEMBERS ONLY. Std. XP.
You wake up in a dank, dark hole. You have no idea where you are, or how you got here, and there’s this heavy weight on your chest, and something scaly is gnashing at your throat. Levels 5-8.
It’s R & R time between adventures & your tab at the inn exceeds your last haul. To pay the bill you have accepted a job as a courier. It should be a piece of cake. Roleplaying emphasized.
Your distant relative dies, leaving his fortune to anyone who can win in his deadly game for In-heritance. A game for up to 40 PCs, interacting with each other & 5 DMs.
Could you face a vampire? How about a tough, old vampire? Easy you say? Then come face THE Vampire, Count Dracula, in his lair. BYOC, non-evil, levels 13-18. 1st. Ed., no cov’s or barb’s.
Amidst the winds of change a bird of prey flies. A beacon shines in darkness. Another pair of eyes. Myani deal was broken. Elders demand repentance. Hunt of infinity, Serve Paul’s sentence. LVL 10-15
Organized Gnolls are raiding the countryside! Wait a minute! Organized Gnolls? Unheard of! All reports say they are. How can this be? What or who has been able to organize a band of Gnolls?
Your party is colonizing an abandoned wizard’s Isle. Strange events happen, a murder is committed and your friends are acting strange. Role-playing and problem solving are stressed as you fight.
Last year’s interaction tournament got one complaint, too much DM. This year we’re back to basics. No books, no dice, no DM story line, just your 8 stories blended together.
Wanted, several adventurers familiar with the criminal element. To eliminate a grave threat to the city of Port Misk. Maximum danger, maximum reward. Skills at stealth and deception vital.
The Elven Princess, Soula, and her 5 handmaidens have been kidnapped. Can you rescue them? For levels 7-9. Bring your characters or one will be provided for you.
You have been convicted of a crime you didn’t commit, & have been sentenced to the Labyrinth. The only exit was thought to be death, but the door you found doesn’t appear to lead there.
The River Alphir is the lifeblood of the Western lands. The water level has fallen & what flows is foul & pestilent. Find the source of the River and its corruption. Challenging, Lovecraftion, adv.
The Wizard Sylvas Elventree needs a few good people to fetch the Shadowbane, so his God of neutrality can restore the balance. He’d do it himself, those pesky evil Gods won’t let him.
The opening of the water festival honoring the Badiyah family is marred by disappearances and other, more foul disturbances. An arabesque, role-playing problem-solving tournament.
The doors of a tavern you decided to relax in are now magically sealed. An appropriate question is why, but it may have something to do with the fact that the tavern is now rising up in the air.
The Odd Squad is called upon to help a Genevolent despot create a magic item, and later learns too much about the underlying reasons. Stresses all aspects of high-level AD&D role-playing.
This is the 4th Durand adventure for GEN CON Game Fair. Lord Stiver has hired 8 12th-15th level adventurers to retake Durand’s former keep. The keep has been occupied by the forces of Chaos.
The Great Dead Bog, a stagnant waste of lifelessness, has suddenly begun flowing outward, overcoming & destroying a village. The King wants you to investigate! Levels 8-12.
The night has always been a frightening and unknown place to man. Night has always gone away, until now. Your party has been dispatched to deal with the evil. The night always has surprises!
A mystic path has been opened between worlds. The Enchanted folk who walk that path seek your help against a terrible foe. Your art faith and steel may be their only hope.
The Statuette of Karanha is the only hope to save the north, yet it is lost on an island far from familiar lands. Can you find it before your foes? Can you follow the risky prophecy.
Listening to the psychodelic sounds of Simpkin, red splatters across your vision as you see a friend murdered. Solve the mystery. Prequel to Time To Be Used, city adventure. Teams of 8 M3-7
Towertief has declared its independence from the Empire. You will be members of an all female strikeforce to suppress the chaotic revolt. This is the third part in a continuing series.
Here you set, among refuse and debris, on the edge of a creeping darkness, dreaming of your last fortune and the pleasures it once purchased. That fool’s fortune begs to be taken and spent!
The 4 heroes of the resistance traverse the slums of Hitchcock, the evil Queen Bea’s dark tower and another world in search of Nan’s true love. Play characters roleplaying other characters. Std XP.