Maps, cards, posters, adventures, fold-ups... What is a value? What would you like to see in TSR products? Your wish could become our command. We will reward several players with boxed games.
A discussion on how to design treasures, both magical and mundane, to reward your characters. Contribute your own tips on what makes treasure exciting for your players.
..Nothing Interesting. That’s what it says in the scenario. You and your players deserve more Create vivid descriptions that will make your players certain that adventure lurks in each room.
Join us for the entire day for 5 intense workshops to fine tune your craft as a GM. Thur: Campaigns, Fri: Adventures, Sat: Encounters & Magic, Sun: GM Techniques. All GMs receive an adventure at end
If you’ve considered joining the RPGA Network, but want to know more about it, this seminar is for you. Meet the Network staff and learn about Network activities, contests, benefits, and more!
Steve Jackson,Loyd Blankenship and Sharleen Lambard present this workshop explaining what type of artwork S.J. games is interested in, how to submit that artwork and answer any questions.
Many adventures start in the friendly town tavern talking to the innkeeper. Discuss how to populate your inn with a curious cast of barmaid, barflies, and interesting people who may spur on adventure.
Several TSR game designers will be giving a workshop on the current ins and outs of Dungeon Mastering. A must for any DM serious about keeping a good gaming club together.
The world of miniatures can be intimidating. We’ll show you how to get great results with simple techniques right off the bat, from priming to finishing. Bring figs & paint if you’d like.
Lou and I are interested in the invisible decisions that go into Role-Playing, and the thin daggers edge between success and failure in a campaign. Come let us infect you with our ideas.
In this hands-on workshop participants will design a castle complete with inhabitants, guards, traps and treasures. A practical application of castle design.
What is really necessary to design when creating your world—and what’s not? We’ll look at geography, economics, politics, religion, history, magic, legends...and more.
A discussion of what are reasonable traps— small mechanical ones. Learn how your PC thieves can roleplay their way through a trap rather than roll play, for added fun.
This seminar covers the necessary elements of setting up and running good RP campaigns: world design, choosing rules, keeping records, creating consistent storylines from adventures.
Join our panel discussion with editors from the leading magazines in the gaming industry. Meet them and learn the funny and serious side of getting published.
The Nolfen, The Invid, The Foot, The Mechanoids & now, The Coalition. If you’ve played Palladium, you’ve crossed paths with one of them. Discover the secrets of this wonderous miltiverse.
Roger Moore, Dale Donovan, and Barbara Young discuss the past, present and future of DRAGON magazine & DUNGEON Adventures and tell you how you can get published and gain fame and fortune.
After Perestroika-After Gorbachev-what will we do for wargames, where will we find new topics? Frank Chadwick, our guest of honor, discusses the future of wargames.
Does racism occur on any level in gaming? Are some game systems inherently racist in orientation? Do games tend to have an ethnocentric or multi-cultural worldview?
How do good and evil fit into your campaign? A frank discussion about the place of combat, gods and demons, torture, assassins and paladins and your public image in your game.
Starting up your new campaign while you are still designing it. Let your players help. We discuss techniques and shortcuts to designing a full body campaign on the run.
Learn how to write tournaments for any role playing game system. The RPGA Network staff will provide writing guidelines, advice, and will help participants outline a tournament adventure.
Maps, cards, posters, adventures, fold-ups... What is a value? What would you like to see in TSR products? Your wish could become our command. We will reward several players with boxed games.
Use movie-making techniques to improve the art of game mastering a role-playing game. Learn how the tricks of the screen writer, like foreshadowing, can be applied. Erick Wujcik moderates. Std. XP.
A multimedia presentation on the computerized referees data manager, MASTER’S SCRIBE, and the available adventure modules. Given, in Part, by Robert & Emily Love, creators of MASTER’S SCRIBE.
Designers and editors from Hero Games will answer questions and talk about Fantasy Hero. New product previews! Insider gossip! Lots of exclamation points! Informal get together to follow.
Here is your chance to meet the people behind the scenes at Lion Rampant. We will be unveiling some of our future products, answering questions about Ars Magica, and talking about gaming in general.
Meet the folks from Origin, creators of Ultima computer games. Join us for a look at what goes on behind the scenes at a computer game company. Plus inside information about upcoming titles.
A discussion of historical weapons and armor. Examine the impact of magic arms, armor, and weapon specialization on melee. What does that +2 sword really do?
Frank Chadwick, our multi-talented guest of honor examines miniature rules currently on the market for all historical periods-from the age of reason to the discarding of Sabot.
Ken Rolston previews the latest developments in Warhammer Fantasy Roleplay and Warhammer battle, and solicits comments, advice from fans. Figure painters bring your handiworks for gawking.
But is it roleplaying? A lot of computer games call themselves roleplaying games but are they? Can a computer ever recreate the experience of face to face roleplaying? No-holds-barred.
All PBM moderators (whether or not members of the PBMA) are invited to come be a part of a panel to discuss play by mail. Rick Loomis (FBI) and David Webber (Paper Mayhem) and others will be there.