Sometimes, the Wyld Hunt forgets how dangerous the world is. Sometimes it
cannot see the greater threat in the distance. But sometimes, it can. More
at http://historyrepeatsitself.itgo.com. www.fantasyaspirations.com
Who can last, who can level first? Can you get to lvl 20 in this specially crafted dungeon of experience? Try your roll playing skills at this fun competition. First one to the top wins!!
It's a 10-day journey within the U.S.A.. Or Africa. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd, and 3rd place.
"Fear as I have never known&. The day started out normal enough, a slight wind at our side, progressing ever on over the rolling sea - that was the last of normal that we ever saw. My eyes had never seen, or even imagined the sheer terror that each of my compainions held on their faces. I cannot, even now, retell the tale without stopping to wipe the beads of sweat from my brow..." An adventure for 1492: Conquista del Magico RPG.
"Fear as I have never known&. The day started out normal enough, a slight wind at our side, progressing ever on over the rolling sea - that was the last of normal that we ever saw. My eyes had never seen, or even imagined the sheer terror that each of my compainions held on their faces. I cannot, even now, retell the tale without stopping to wipe the beads of sweat from my brow..." An adventure for 1492: Conquista del Magico RPG.
"Fear as I have never known&. The day started out normal enough, a slight wind at our side, progressing ever on over the rolling sea - that was the last of normal that we ever saw. My eyes had never seen, or even imagined the sheer terror that each of my compainions held on their faces. I cannot, even now, retell the tale without stopping to wipe the beads of sweat from my brow..." An adventure for 1492: Conquista del Magico RPG.
"Fear as I have never known&. The day started out normal enough, a slight wind at our side, progressing ever on over the rolling sea - that was the last of normal that we ever saw. My eyes had never seen, or even imagined the sheer terror that each of my compainions held on their faces. I cannot, even now, retell the tale without stopping to wipe the beads of sweat from my brow..." An adventure for 1492: Conquista del Magico RPG.
Have you always wanted to learn how to play 18xx? 1825 is designed for new players to learn the 18xx system. Beginners are definitely welcome. Come see what people enjoy about 18xx. This event is a qualifier for the 18xx Tournament. PBT event.
An 18xx variant that takes place in Upper Canada This event is a qualfier for the 18xx Tournament. This event counts towards both the Puffing Billy Tournament and the Mayfair Tournament.
An 18xx variant that takes place in Upper Canada This event is a qualfier for the 18xx Tournament. This event counts towards both the Puffing Billy Tournament and the Mayfair Tournament.
A two player board game of the American Civil War using 15 and 25 mm pieces. So come take a walk in the past, back to the days of Generals, cannons, and Ironclads. Learn to during 1861 demo Sat 8am. Sponsor: Game Base 7
A two player board game of the American Civil War using 15 and 25 mm pieces. So come take a walk in the past, back to the days of Generals, cannons, and Ironclads. Learn to during 1861 demo Sat 8am. Sponsor: Game Base 7
Admission by Advancement only. A two player board game of the American Civil War using 15 and 25 mm pieces. So come take a walk in the past, back to the days of Generals, cannons, and Ironclads. Learn to during 1861 demo Sat 8am. Sponsor: Game Base 7
Admission by Advancement only. A two player board game of the American Civil War using 15 and 25 mm pieces. So come take a walk in the past, back to the days of Generals, cannons, and Ironclads. Learn to during 1861 demo Sat 8am. Sponsor: Game Base 7
An 18xx variant that takes place in trans Mississippi area. This event is a qualifier for the 18xx Tournament. This event counts towards both the Puffing Billy Tournament and the Mayfair Tournament.
An 18xx variant that takes place in trans Mississippi area. This event is a qualifier for the 18xx Tournament. This event counts towards both the Puffing Billy Tournament and the Mayfair Tournament.
6 contestants, in three seperate heats (Thu, Fri, and Sat), autoduel for placement in the finals on bloody Sunday! Sunday! Sunday! Standard Car Wars rules with modification for WWII tanks and armored fighting vehicles. The AADA turns its back to the unsanctioned carnage as antique tanks duke it out for cash, fame, and tanker groupies. Sponsored by Stykel Specialty Automotive - "Never too outrageous".
1st Annual Vintage AFV Amateur Night - Semi-Finals
Description:
6 contestants, in three seperate heats (Thu, Fri, and Sat), autoduel for placement in the finals on bloody Sunday! Sunday! Sunday! Standard Car Wars rules with modification for WWII tanks and armored fighting vehicles. The AADA turns its back to the unsanctioned carnage as antique tanks duke it out for cash, fame, and tanker groupies. Sponsored by Stykel Specialty Automotive - "Never too outrageous".
1st Annual Vintage AFV Amateur Night - Semi-Finals
Description:
6 contestants, in three seperate heats (Thu, Fri, and Sat), autoduel for placement in the finals on bloody Sunday! Sunday! Sunday! Standard Car Wars rules with modification for WWII tanks and armored fighting vehicles. The AADA turns its back to the unsanctioned carnage as antique tanks duke it out for cash, fame, and tanker groupies. Sponsored by Stykel Specialty Automotive - "Never too outrageous".
1st Annual Vintage AFV Amateur Night - Semi-Finals
Description:
6 contestants, in three seperate heats (Thu, Fri, and Sat), autoduel for placement in the finals on bloody Sunday! Sunday! Sunday! Standard Car Wars rules with modification for WWII tanks and armored fighting vehicles. The AADA turns its back to the unsanctioned carnage as antique tanks duke it out for cash, fame, and tanker groupies. Sponsored by Stykel Specialty Automotive - "Never too outrageous".
Are you ready to rumble? This event is open to anyone with a 30k Shockforce army. All comers will be welcome in this battle royale. Shockforce Second Edition
The creators of the performance art known as ZOMBIE: THE HUNGER bring back thier Geek Vrs. Geek team event; The Dorkathlon. Teams of four will compete in Operation, Mr. Mouth, geek trivia and the infamous scavanger hunt. Our prize packages have been valued at over $300.00 per team in the past. Will your team of 4 win the coveted title of "Earths Mightiest Geeks"?
A sultanÕs treasure, a beautiful girl, and a kingdom at your feet Ð what else could you ask for? Oh, yeah! A way past the gang of bandits, thieves, and cutthroats guarding it. A Crescent Empire adventure from Big Daddy Thwak and his Magic Lamp.
"Recruitment" by Verne Wetherholt. A 7th Sea adventure for beginning players. The Explorer_x0019_s Guild is hiring on a crew in southern Castille for a journey to the south sea. The journey is being funded by a group of Vendel merchants. The captain is from Avalon. There are only a few openings and there are a lot of people wanting the job. Things could get ugly..._x000D_
_x000D_
Recruitment by Verne Wetherholt. A 7th Sea adventure for beginning players. The Explorer_x0019_s Guild is hiring on a crew in southern Castille for a journey to the south sea. The journey is being funded by a group of Vendel merchants. The captain is from Avalon. There are only a few openings and there are a lot of people wanting the job. Things could get ugly...
"Captain_x0019_s Conundrum" by Verne Wetherholt. A 7th Sea adventure for beginning players. The Misty Maiden has laid to port for three days to re-supply and take on additional crew. The characters will either have liberty or an opportunity to join the crew. But first the Captain must be found& Sponsor: Game Base 7_x000D_
Family Ties by Ulises Medina. A 7th Sea adventure for beginning players. The characters hear a father_x0019_s plea at a dinner. The hand of fate moves them on to Plank Island to play the game friend or foe&
"Mast of Buried Past" by Ulises Medina. A 7th Sea adventure for beginning players. A prison break, a mission, a rescue, a race, a tug-of-war are only pieces of a puzzle the characters must solve in order to journey home&
Trouble in Paradise by Tim Bruns. A 7th Sea adventure for beginning players. The Misty Maiden has been commissioned to explore an island with a possible lost colony and must take on additional crew for the journey. There are more than just ruins on this island paradise&
Fragrance of the Black Rose by Verne Wetherholt. A 7th Sea adventure for players who have played at least one prior SS event. The Misty Maiden must carry a group from the Explorers guild to Vodacce. But the characters are drawn into a web of intrigue while helping the explorers. And Vodacce is a very bad place to make enemies&
Composition of a Mystery by Reid San Filippo. A 7th Sea adventure for players who have played at least one prior SS event. The Sun Emperor himself is holding a competition to determine who will be the next royal composer. But someone wants to influence the outcome of this contest. The characters must determine who and why&
The Outsider by John Hurkman. A 7th Sea adventure for players who have played at least one prior SS event. The Misty Maiden must deliver a special cargo to certain Vestens at the port in Kirk. But an unexpected passenger draws the crew into an ancient struggle for the soul of these Nordic people&
Going Native by Amber Wetherholt. A 7th Sea adventure for players who have played at least one prior SS module. The Misty Maiden has been commissioned to look for a lost crew far out in the Western Sea. There are islands out there that few have explored and fewer still have returned to tell of&
This six player game from SPI allows individuals to run the nations of England, France, the Habsburg Empire, the Ottoman Empire, the Lutheran Reformers or the Papacy. The game is approximately 25 turns long running from 1530 to 1555. For those individuals who have wanted to play in person but could not because not enough players were available, here is your game.
While dealing with some family affairs, one of your team mates on the Denver superteam, Shadow, was brutally gunned down, now you and the rest of the group go to the small town of Grahamsville to try to figure out what happened. When you get there you find possibly the most disturbed town in America. Why does everyone you meet tell you to leave in hushed voices, and what of the persistent rumors of demons in the old mines? Good luck.
Tertius, 1669 - A disgraced Montaigne captain seeks revenge, and will go to any lengths to get it. A tale of retribution and madness in war-torn Castille.
Tertius, 1669 - A disgraced Montaigne captain seeks revenge, and will go to any lengths to get it. A tale of retribution and madness in war-torn Castille.
Quintas, 1668 - An army wagon loaded with captured gold is returning to Montaigne. Can an intrepid band of patriots and adventurers stop the invaders and return their ill-gotten wealth?
Quintas, 1668 - An army wagon loaded with captured gold is returning to Montaigne. Can an intrepid band of patriots and adventurers stop the invaders and return their ill-gotten wealth?
A Good Day to Die : The final voyage of Captain Korthon aboard the Klingon Destroyer Raptor's Claw
Description:
Klingon war-hero Korthon is on his final voyage. Transport alien guests to a diplomatic conference on Regara VII: Earthers, Romulans, a Gorn no one can understand, a Triskellion, and a Ferengi who's setting up a casino in the ship's storage bay. Except for disassembled weapon systems, rumors of witchcraft, ghost ships, talking walls, and crew dissention this mission is sure to be a milk run. That more than anything else has the crew uneasy.