Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
This session is intended as a demo for people that want to try their first Call of Cthulhu game. Returning players will surely also enjoy it, if they seek something with a shorter duration.
A survey of the Appalachian highlands leads to strange encounters.
Description:
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
A survey of the Appalachian highlands leads to strange encounters.
Description:
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
A survey of the Appalachian highlands leads to strange encounters.
Description:
A biological and geological survey of the Ozarks leads to unusual findings, strange encounters, and ultimately the discovery of what truly lurks in the dark and fecund woods of Appalachian highlands. Pregenerated adventurers provided.
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
Only four hours remaining to reach Reno, but the train journey is interrupted by a foul murder!
Description:
A sheriff and his deputies and staff are guarding four very dangerous outlaws being transported by train to Reno. However when a murder happens aboard the train, the conductor hopes law enforcement can resolve this quietly before the murder escapes when they reach their destination. Pregenerated adventurers provided. (Western era Call of Cthulhu, but familiarity with our book Down Darker Trails is not needed)
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
PFS #2-01: Citadel of Corruption (levels 1-4) (Russian)
Summary:
The Decemvirate leads an expedition into the corrupted forests of Iobaria. This session will be in Russian.
Description:
**THIS SESSION WILL BE IN RUSSIAN**
**THIS SESSION WILL BE IN RUSSIAN**
**THIS SESSION WILL BE IN RUSSIAN**
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
PFS #2-01: Citadel of Corruption (levels 1-4) (French)
Summary:
The Decemvirate leads an expedition into the corrupted forests of Iobaria. This session is in French.
Description:
**THIS SESSION IS IN FRENCH**
**THIS SESSION IS IN FRENCH**
**THIS SESSION IS IN FRENCH**
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
PFS #2-01: Citadel of Corruption (levels 1-4) (Portuguese)
Summary:
The Decemvirate leads an expedition into the corrupted forests of Iobaria. This session will be in Portuguese.
Description:
**THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
The Decemvirate leads an expedition into the corrupted forests of Iobaria.
Description:
A new year dawns for the Pathfinder Society. For the past several years, Pathfinders have explored the edges of the Iobarian wilderness, making new allies and discovering hints at a long-forgotten past. Now, the Decemvirate has decided that it is time for the Pathfinders to do what Pathfinders do best: explore, report, and cooperate! In an ancient cyclopean ruin, the Society seeks to stake their claim with both a new lodge and, hopefully, new insights into Iobaria's remote history. Some secrets are best left buried, however. Will the PCs make a name for themselves as modern day explorers, or will the darkness lurking at the heart of the Iobarian dig site consume their hopes and dreams?
PFS Special #2-00: The King In Thorns (levels 7-8)
Summary:
Interactive Special. The Pathfinder Society travels to the Mwangi Expanse in force to defeat a monstrous threat and uncover the fate of one of its founders.
Description:
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?
PFS Special #2-00: The King In Thorns (levels 1-2)
Summary:
Interactive Special. The Pathfinder Society travels to the Mwangi Expanse in force to defeat a monstrous threat and uncover the fate of one of its founders.
Description:
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?
PFS Special #2-00: The King In Thorns (levels 1-2)
Summary:
Interactive Special. The Pathfinder Society travels to the Mwangi Expanse in force to defeat a monstrous threat and uncover the fate of one of its founders.
Description:
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?
PFS Special #2-00: The King In Thorns (levels 1-2)
Summary:
Interactive Special. The Pathfinder Society travels to the Mwangi Expanse in force to defeat a monstrous threat and uncover the fate of one of its founders.
Description:
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?
PFS Special #2-00: The King In Thorns (levels 1-2)
Summary:
Interactive Special. The Pathfinder Society travels to the Mwangi Expanse in force to defeat a monstrous threat and uncover the fate of one of its founders.
Description:
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?