The year is 2329. You have all gathered in a warehouse on Mars colony 16b. What better way to spend your Saturday night then planning the greatest casino heist in history?
The year is 2329. You have all gathered in a warehouse on Mars colony 16b. What better way to spend your Saturday night then planning the greatest casino heist in history?
The year is 2329. You have all gathered in a warehouse on Mars colony 16b. What better way to spend your Saturday night then planning the greatest casino heist in history?
Blackwood Society: A Knight’s Terror – Call of Cthulhu-themed Adventure in Eryphir
Summary:
Murders in Ravens Barrow have prompted the involvement of the local Lord, but where is he? Have the agents of chaos at work in the hamlet turned their attention on Count Von
Rompos?
Blackwood Society: Rumblings in Ravens Barrow - An Adventure in Eryphir
Summary:
Horror and madness loom over the quaint village of Ravens Barrow. Darkness at the edge of town hides a terrible secret and the villagers have nowhere to turn for help... at least none that they trust.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.