From the worlds between the pages of your favorite book… to adventures teetering on the edge of the dice… join Tracy and Laura Hickman on a voyage beyond imagination! Get the inside answers on the Dragonlance Movie and the new Weis & Hickman series. Hear about Tracy and Laura’s latest novels and games then listen to a reading from a not-yet-published work… recorded live to be podcast on the internet that same night!
Tracy Hickman (Dragonlance author and game designer) and Curtis Hickman (Professional magician and game player) presents radical player techniques which one designer of Third Edition D&D said threatened gaming itself! Learn both player and gamemaster techniques designed to put fun and adventure back in your games (and drive bad DMs and players wild) in this riotous seminar based on their upcoming book.
Award winning editor, James Lowder talks about what makes a game one of the best. He explains how they developed their list, how the book came together, which games they were surprised to find on the list and which ones they were shocked to discover didn't make the cut. Grab your copy of this new book at the Green Ronin booth and join us for some spirited debate.
Award winning game designer and author, James Lowder tells how to treat freelancing like a business, how to fight for the best deal possible, negotiating contracts, lining up health care, finding work that pays, knowing when to turn down a bad deal and how to settle problems with publishers in ways that (usually) don't involve thumbscrews.
Have you ever wanting to make your own books? Thought it was impossible? WRONG! Does it require $10,000 of equipment? NO! Though I dearly love my 1000 lb book chopper and 800 lb book sewer. Come to this seminar and I'll tell you what I've learned.
Colonel Zocchi tells everything you need to know to succeed in the game business. He covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing, releases, agents and getting others to publish your games. Everyone attending will receive a coupon which can be redeemed at the Gamescience booth for one free blank gem colored 10 sided die which can be customized to compliment original game designing idea.
Colonel Zocchi tells everything you need to know to succeed in the game business. He covers copyrights, patents, trademarks, cost, royalties, pricing profit margins, discounts, timing, release, agents and getting others to publish your game. Everyone attending will receive a coupon which can be redeemed at the Gamescience booth for one free bland, gem colored, 10 sided die which can be customized to compliment original game designing ideas.
Goodman Games, "Your Source for Adventures," publishes more d20 adventures that any other company. As Dungeon Crawl Classics #50 premieres at Gen Con, it's safe to say they've learned a thing or two about what makes a good adventure module. Come hear what their staff has to say about how to write adventures that don't suck! Attendees are encouraged to bring their own adventure ideas to discuss with the panel members individually afterward.
Good convention games create and sustain high energy. By improving preparation, communication, pacing and performance, a good game can become a great one. In this interactive seminar, we will share ideas for upping the ante on good games, facilitating role play and improving a game's focus. Come hear our thoughts, bring your own ideas, help us put them into practice and discuss what we see.
Come and learn all about the best new independently-produced role-playing games of 2006, cheer the prize-winners as they receive their recognition, and hear about how their games were designed. Meet authors and hear the voters comments on the winning games, and check out the games themselves. You can see registered games and supplements and learn more about the awards at www.rpg-awards.com