Get the inside track on Virtual Table Top Gaming & learn about our upcoming features.
Description:
Do you want to know what the future of Virtual Table Top gaming looks like? Do you have suggestions you would like to see implemented? Speak directly to the d20Pro developers in this informal, free Q&A session.
Learn from a panel of veteran cartographers and game designers the techniques they use to make maps of fictional worlds.
Description:
Great works of fiction and RPGs alike have a long history of using maps to help tell their stories. Whether you're a fellowship making its way to Mordor or chasing a thief through the streets of London, there is almost always a map at the center of the action and at our table. Come and learn from a panel of veteran cartographers, illustrators and game designers the techniques they use to bring these fictional realms to the maps on our game tables.
A discussion on the finer points of losing & how to be a good sport, thanks to the silliest game of them all! Led by Kate McDermott, voice of Asmadi Games.
Description:
A round table discussion on community and gaming. What can we do in our communities to recover when the pressure to win takes the fun out of gaming? How can we create a community that is welcoming and fun when so much of the world isn't? What are some ways to speak up when we feel our voices aren't being heard, or speak up for others when we seem them being marginalized? Led by the voice of Asmadi Games - Kate McDermott - this casual conversation will tackle some serious issues on community building. Bring your questions, your challenges, and your ideas for solutions.
Storytelling in the Realms: Tyranny of Dragons & Beyond
Summary:
Join Chris Perkins, Ed Greenwood, R.A. Salvatore, & Wolfgang Baur to discuss what makes great stories and adventures. Learn the origin of the Tyranny of Dragons & get a hint of future D&D stories.
Description:
Join Chris Perkins, Ed Greenwood, R.A. Salvatore, and Wolfgang Baur in a discussion about what makes great stories and awesome adventures. Learn about the origin of the Tyranny of Dragons story and get a hint of what’s in planned for future D&D stories.
Working on a game that has been around awhile gives you a comfortable starting point - and a lot farther to fall if you mess up. We will talk about keeping a game fresh while respecting its history.
Industry Insider Guests explore ways to bring horror to the gaming table. How do you overcome player knowledge, genre limitations, and other challenges to create a truly suspenseful experience?
Industry Insiders describe the process of forging one's identity as a game designer, and the forces that might get in the way of expressing that identity.