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- ID:
- 1987-100175
- Year:
- 1987
- Title:
- POTENT SPELLS, IMPRESSIVE SPELLCASTERS
- Description:
- Examine how magic fits in your campaign world, how it works, how it can be played, and what makes it seem spectacular to your players.
- ID:
- 1987-100181
- Year:
- 1987
- Title:
- 40,000 CP...THAT’S THE TREASURE???
- Description:
- Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players . . . and to the DM!
- ID:
- 1987-100182
- Year:
- 1987
- Title:
- AND THEN YOU SEE 6
BALROGS
- Description:
- .........in magic armor with magic
swords. Quite a match for a low-level party! Learn a way to make your monsters and NPCs dangerous but not deadly.
- ID:
- 1987-100180
- Year:
- 1987
- Title:
- FANTASY CASTLES
- Description:
- Towering turrets, billowing pennants, deep moats. Learn design techniques for castles that fire up the imaginations of your players.
- ID:
- 1987-100174
- Year:
- 1987
- Title:
- I CAN DESIGN BETTER THAN THAT!
- Description:
- Examine that module you think is better than anything TSR has ever put out. Learn how to get it from your game table to the publisher’s desk.
- ID:
- 1987-100173
- Year:
- 1987
- Title:
- SO YOU’VE GOT A WORLD. NOW WHAT?
- Description:
- Bring it to life! Examine the steps in creating a campaign to drop into your game world . .. BEFORE you have finished designing it!
- ID:
- 1987-100177
- Year:
- 1987
- Title:
- THAT’S QUITE SOME
MOUNTAIN!
- Description:
- Make your towering cliffs and raging rivers real enough to SEE! Maps, art, photos, slides and words are your tools. Learn to use them.