Will the Arquebus make a difference? Modified ‘rules according to Ral,’ quick & easy rules, for both green & veteran gamers, will be used to resolve this encounter between 2 Japanese armies.
American Civil War single elimination tourney. Room for eight 3- or 4-man teams in preliminary round. Each team fields 3 four regiment brigades plus one battery. Prizes to winners per round.
Warhammer 3rd Edition Battle Rules. Can the force of good hold out against the marauding band of Chaos and their allies? Find out! No need to bring miniatures. 2500 point armies provided.
Elements from the Australian, Canadian, Dutch, US, and British fleet combine to take on Imperial Japanese fleet in the sink or be sunk sea battle. Computer assisted seapower.
The Mad God Zog has summoned creatures of all types to help him paint the town red. The only problem is that the paint is your lifeblood. The brush is an enemy’s spearpoint. A Zog Adventure.
Refight the turning point of the American Civil War. Union Forces under George McClennan attempt to stop Robert E. Lee and his army of North Virginians in their first invasion of the North.
Eastern front WWII microarmor. German and Russian forces try to capture the game board from each other. Armor at Kursk style. Judge’s third game of the day, promises not to be boring.
Eastern Front WWII microarmor. German armored forces must smash through a Russian fortified zone. Introductory game with simple rules to show how combat works with 1/285 models.
Eastern Front. WWII microarmor game. German ponzers must smash through a
Russian fortified zone. Same scenario as Armor at Kursk, but with a few more rules added for more flexibility.
The Army of the West assembles on Mordrid’s field and assaults the filled walls of Morgneg’s through the Dunath Pass. Join the
assault on the walls or repel the humans with your comrades.
Back by popular demand: Exotic alien space ships battle for control of the Tiburon Sector. Simple rules and unknown weapon systems make for an exciting time for beginners and advanced players.
Fictitious Roman Naval invasion of the Carthaginian-held Balearian Isles. Can the Carts find and destroy the Roman fleet before it lands or they are destroyed?
A space age miniature battle, using Warhammer 40,000 rules. Players will be put in control of a squad of either marines or space orks. Plus a few extra surprises.
2nd BN/Wrightson’s regiment of Valdemar rangers has been sent on a punitive raid deep into House Kurita space. Was that a sword of light insignia behind that building?
25mm War of the Roses. On 22 August 1485, the armies of Henry Tudor and King Richard III clash to determine whether Tudor or Plantagenet will rule England.
Modified Fletcher Pratt -1/2400 scale miniature event. ‘What If scenario - the Italian Surface Fleet sorties to stop the British reinforcement of Malta, November 27, 1940. Open to 14 players.
Introductory level, fast playing set of home grown rules for 1/2000 scale Napoleonic Naval Gaming. Recreates Nelson’s Signal Victory at Trafalgar, climaxing the Age of Sail.
The Japanese Maritime Defense Force faces a Soviet Surface Action Group. 1/3000th scale modern naval action using Tactical Action Officer rules. No experience necessary.
Help William III make Ireland safe for Protestantism or uphold the Divine Right of James II. Reenactment of this 1692 battle in 15mm. Prize awarded to winning MVP.
Players are heroes and villains battling each other on a savage world where anything goes! A free-for-all combat where good must battle evil for the privilege of returning to Earth alive.
French Foreign Legion attempts to relieve besieged outpost. Fanatical Arabs are sworn to destroy them or die trying! Fast action using TSATF rules. All materials provided. 15mm
I Was a Grenadier! 30mm Napoleonics with very simple rules (like the way they were done 25 years ago). Up to 16 players can focus on having a great time!
The battle for Deneb Kaitos is deadlocked. General DuBuque, Trojan Lancers, must commit his command lancers to battle. Lead 2 elite heavy/assault battlemech lances behind enemy lines.
Will history repeat itself? Can the Hood escape destruction? Can the Bismarck survive? Find out in this version of the Bismarck Breakout. Computer assisted seapower.