The most fun you'll ever have pretending to be a medieval subsistence farmer! Original (English) printing. This game is complex.
Description:
Agricola is a complex worker placement game with heavy “sandbox” elements and a medieval farming theme. You start with a basic plot of land, two farmers, and a two room wooden shack. Players take turns placing their farmers on a central board to determine what actions they will perform each round. Whoever can make the best farm in fourteen rounds wins.
The most fun you'll ever have pretending to be a medieval subsistence farmer! Original (English) printing plus the 1st major expansion. This game is complex.
Description:
Agricola is a complex worker placement game with heavy “sandbox” elements and a medieval farming theme. You start with a basic plot of land, two farmers, and a two room wooden shack. Players take turns placing their farmers on a central board to determine what actions they will perform each round. Whoever can make the best farm in fourteen rounds wins.
The Farmers Of The Moor expansion adds several elements to the original base game such as heating your home in the winter, horses, and having to clear land before being able to use it. The game is also slightly more balanced than the base game by itself.
The most fun you'll ever have pretending to be a medieval subsistence farmer! Original (English) printing plus the 1st major expansion. This game is complex.
Description:
Agricola is a complex worker placement game with heavy “sandbox” elements and a medieval farming theme. You start with a basic plot of land, two farmers, and a two room wooden shack. Players take turns placing their farmers on a central board to determine what actions they will perform each round. Whoever can make the best farm in fourteen rounds wins.
You are all part of a notorious Travelling Band of Bards. During a routine performance, you are rushed to safety by your orc bouncers. How will you survive without your normal travelling companions?
Description:
At the tail-end of one of your groups performances, all chaos breaks lose in the audience hall. With no time to think, you are swept away by your bouncers deep into the neighboring forest. With no caravan to travel with, minimal supplies and artillery, you are forced to dig deep, and release the bardic power within.