When a terrified town finds a Deepland entrance in the hills, your ragtag band of would-be-heroes impersonate a more experienced team of adventurers and respond to their call for aid.
Description:
When a terrified town finds a Deepland entrance in the hills, your ragtag band of would-be-heroes impersonate a more experienced team of adventurers and respond to their call for aid.
This action-packed, 2-hour adventure is your introduction to the World of Aetaltis, an exciting new 5E campaign setting that rekindles the fire of classic heroic fantasy gameworlds. It's everything that made fantasy RPGs great re-imagined for today's games and gamers!
For more information visit www.aetaltis.com
When a terrified town finds a Deepland entrance in the hills, your ragtag band of would-be-heroes impersonate a more experienced team of adventurers and respond to their call for aid.
Description:
When a terrified town finds a Deepland entrance in the hills, your ragtag band of would-be-heroes impersonate a more experienced team of adventurers and respond to their call for aid.
This action-packed, 2-hour adventure is your introduction to the World of Aetaltis, an exciting new 5E campaign setting that rekindles the fire of classic heroic fantasy gameworlds. It's everything that made fantasy RPGs great re-imagined for today's games and gamers!
For more information visit www.aetaltis.com
When a pack of ratmen steal the goods promised to a local mob boss, you and your band of miscreants have no choice but to pursue them into the labyrinthine halls of the Undercity of Norentor.
Description:
When a pack of ratmen steal the goods you promised to deliver to a local mob boss, you and your band of miscreants have no choice but to pursue them into the labyrinthine halls of the Undercity of Norentor.
This action-packed, 2-hour adventure is your introduction to the World of Aetaltis, an exciting new 5E campaign setting that rekindles the fire of classic heroic fantasy gameworlds. It's everything that made fantasy RPGs great re-imagined for today's games and gamers!
For more information visit www.aetaltis.com
Your heroes agree to the simple task of accompanying an elderly Warder of Alantra on a mission to check the status of an ancient Deepland seal, but when you arrive, you discover a sinister secret.
Description:
Your heroes agree to the seemingly simple task of accompanying an elderly Warder of Alantra on a mission to check the status of an ancient Deepland seal, but when you arrive, you discover a sinister secret.
This action-packed, 2-hour adventure is your introduction to the World of Aetaltis, an exciting new 5E campaign setting that rekindles the fire of classic heroic fantasy gameworlds. It's everything that made fantasy RPGs great re-imagined for today's games and gamers!
For more information visit www.aetaltis.com
While the local lord is away battling enemies in the south, goblins launch an attack against the village of Belton Bridge. The good people of the village must defend their homes against the endrori.
Description:
While the local lord is away battling enemies in the south, goblins launch a surprise attack the village of Belton Bridge. The good people of the village must defend their homes against the endrori.
This action-packed, 2-hour adventure is your introduction to the World of Aetaltis, an exciting new 5E campaign setting that rekindles the fire of classic heroic fantasy gameworlds. It's everything that made fantasy RPGs great re-imagined for today's games and gamers!
For more information visit www.aetaltis.com
The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' chlidren during the middle of the night when the mists roll in from the forest.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' chlidren during the middle of the night when the mists roll in from the forest. The PCs are tasked to investigate the cause and safely return the missing children to their parents.
The heroes travel to the majestic icy village of Frostmoor. When they finally make their way there, the village elders tell them of their troubles and ask them to help all that is ailing them.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The year's crops are blighted, and a strange disease runs rampant among the livestock. The Blue Orchid Coven that once served Frostmoor has been destroyed, its practitioners and its high priestess missing. Ice trolls lurk among the boulder strewn shores of the Icy Branch River, orcs brazenly travel the roads during the day, and mutants prowl through village streets in the shadows of nightfall. Strong, experienced hunstmen were sent to request aid from The Way of Stone and Ice Monastery, but they did not return. Frostmoor is beset on all sides. A mysterious woman called the White Queen sent word to Frostmoor's elders. She alone could help them. She alone could restore peace and bounty to the village - for a price: their children.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
Calpurnia's op to retrieve the Gemini Swords from the Drowned Canyon seemed simple enough. A snatch-and-grab affair, if ever there was one. But then the token of recall went awry and now you're lost.
Description:
Calpurnia's offer to teleport the party into one of the known locations within Arden Vul to seek out the Tomb of the Twins and recover the fabled Gemini Swords held the promise of substantial loot. It seemed like a low-risk operation with a made-to-order exit plan should things go badly. The teleport-in went off perfectly, and the Drowned Canyon was more impressive than you had imagined. As Calpurnia had warned, there were numerous submerged tombs in the flooded Canyon. Your party caught a break and as you found the Tomb of Phocius Tricotor quickly, locating the Tomb of the Twins became a simple matter of elimination. Conversely, the foul beast guarding the Tomb was bad ass! And then the token of recall went awry and sent you to an unknown location, tho perhaps still within Arden Vul. For PC levels 6-7.