This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. Sponsor: Mayfair Games/ Game Base 7.
Start with your capital and 35 IPCs, expand outward, make allies or enemies. Home rules used. See if you have what it takes to become ruler of the world. Sponsor: Wolfpack/ Game Base 7.
The six city blocks of the Rogue Arena have been rebuilt and are ready for you. If you battled last year, or just sat on the sideline and drooled you know what awaits you. For those not so fortunate check out RogueJudges.org for pictures and more info. All 24 of last years cars are back, plus a couple of new surprises. All vehicles are priced at $45K or less. Rules are a 95% compendium 5% variant mostly with vehicle construction.
The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. The techniques The Guard used to rely upon are as outdated as their costumes. To get back up to speed, they have decided to attend the 1st Annual Paranormal Stratagems and Techniques Convention. Can they learn enough in time?
You are a member of the Circumferoid race. You are in a cloaked satellite orbiting a primitive and un-artistic planet called earth. Be the first among your fellow players to successfully grafitti a farmer's field. An original fast paced tile game.
After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
Legends have ever clustered thickly around the ghostly keep of Inverness. Many have entered the ruins in search of riches and eternal fame. Some few have managed to win free from the terrors lurking within but all have failed to retrieve the Soul Gem - a glowing white bauble as thick as a man's head! Dare you brave the dangers of Inverness in search of its legendary treasure? A Living Greyhawk Special Event for APLs 2-14. This event is a Living Greyhawk Special Event that will only run at Gencon Midwest and Gencon West Coast. This is an 8 hour event.