Take the role of one of the factions attempting to control Dune. Each faction has special powers and a delicate political balance is formed amongst the factions.
Players explore a dungeon fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable.
Description:
Similar to Dungeons & Dragons in many ways, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities - most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster's counter-attack.
Bid for the best genes to evolve your dinosaurs and survive an ever changing climate with limited space to expand, as well as fend off other players. Best survivor wins, but a meteor is coming.
A trick-taking card game where players need to keep on their toes each round as how they're going to score (or lose!) points might not be determined until the round is well underway.
In a museum in 1926 a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926 a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds and stop the Ancient One from reducing humanity to cinders.
In a museum in 1926 a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds and stop the Ancient One from reducing humanity to cinders.
In a museum in 1926 a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds and stop the Ancient One from reducing humanity to cinders.
In a museum in 1926 a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds and stop the Ancient One from reducing humanity to cinders.
Portals to other worlds have opened, releasing monsters into the streets. Investigators must cooperate to close them, or face the Ancient Ones! A board game of Lovecraftian horror.