Dedicated space for youth aged 6-17 and their families to learn to play. A time-displaced alchemist hires the PCs to clear out an old ruin infested with oozes.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #7: Cleanup Duty. A time-displaced alchemist hires the PCs to clear out an old ruin infested with oozes.
Dedicated space for youth aged 6-17 and their families to learn to play. A caravan is set to make its way from one town to another and needs guards.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #8: The Tireless Path. A caravan is set to make its way from one town to another and needs guards.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs join a friendly fishing tournament, and unexpected danger forces them to step up and save the day.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #9: Fishing in Anthusis. The PCs join a friendly fishing tournament, and unexpected danger forces them to step up and save the day.
Dedicated space for youth aged 6-17 and their families to learn to play.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Little Trouble in Big Absalom. You take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers.
Dedicated space for youth aged 6-17 and their families to learn to play. Kobolds from the Hookclaw clan are tasked with exploring a treasure-laden vault discovered by a team of diggers.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Little Trouble in Big Absalom. You take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers.
Dedicated space for youth aged 6-17 and their families to learn to play. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Threshold of Knowledge. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!
Dedicated space for youth aged 6-17 and their families to learn to play. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Threshold of Knowledge. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!
For level 3 characters. Between escapades, four gunslingers find themselves in the midst of an undead horde!
Description:
Four gun-toting adventurers post up in a dingy bar in one of Alkenstar's entertainment districts. Right across the street at a theater, people flood inside to catch the premiere of a highly-advertised play, but what comes out of the theater is far more dangerous. As people scatter to safety in the dusty streets, it’s up to the group of gunslingers in the bar to set things right.
This short Pathfinder 2nd edition adventure written by Michael Sayre is intended to be completed in a single session and includes four 3rd-level pregenerated gunslinger characters, who make use of the exciting new equipment and rules found in Pathfinder Guns & Gears, whose backstories and motivations tie closely to one another.
PF(2ed) Special #3-98: Expedition Into Pallid Peril (levels 1-2)
Summary:
For levels 1-2. The Pathfinder Society sends its agents in a race to uncover the hidden entrance to a long-lost dwarven city.
Description:
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
PF(2ed) Special #3-98: Expedition Into Pallid Peril (levels 3-4)
Summary:
For levels 3-4. The Pathfinder Society sends its agents in a race to uncover the hidden entrance to a long-lost dwarven city.
Description:
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!