One night about two months ago, hundreds of bolts of lightning destroyed a monastery dedicated to the Iron God, Krosar. Peasants believe that Krosar destroyed his own monks as a punishment for hoarding treasure instead of maintaining spartan lives. So far, no one has dared to explore the catacombs, so the monks’ ill-gotten treasure may still be there for the taking.
It’s another day at the Wellsbury Group Home, your caretaker is out and the new "second chance" employee is taking you to visit your friend, Tyrone at the county prison... This game is in terrible taste, you will be outraged no matter who you are. This is an event for those who enjoy laughing at things that are socially unacceptable to be made fun of. We are terrible people, and so are you for playing this event. You have been warned.
When the messenger told Louis that he had inherited an inn, he had been excited. Little did he know the trouble he would be in for. Welcome to the Inn of the Feisty Wench, where tinderbox construction and mayhem are kings. Role-playing emphasized.
You broke into the dungeon and fought the necromancer - what a pushover! Unfortunately, his henchmen completed the summoning and the demon escaped... and he took your friend with him!! Of course, you'll need to follow him through the gate into the Abyss for the rescue! High level game.
June 1st, 1944, a secluded airfield somewhere in England. You are a member of a 7 man elite team prepared to jump into occupied France to a currently undisclosed location to perform a secret mission that could change the course of the invasion if it is failed. You will be met by a member of the French Resistance to help you navigate the terrain and take you to your objective. What will you find, what will you do?
When goblins attack the caravan you have been guarding, the caravan master selects you and your companions to retrieve his stolen goods. Will you be successful, or will you die trying? A 4E adventure for five 1st level PCs. Characters provided or bring your own.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
Sail into adventure on the high seas in the world of Arturian, home to brave adventurers, dastardly pirates, and countless threats both magical and mundane.
In 1299 a new age is dawning, diplomacy happens and you are part of it. Or at least delivering it for those in leadership positions of the great city states that are part of it. But nothing is ever as simple as it seems with danger and treachery lurking everywhere, even In Brightest day, In Blackest Night... Part of the ‘What Price of Freedom’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning, diplomacy happens and you are part of it. Or at least delivering it for those in leadership positions of the great city states that are part of it. But nothing is ever as simple as it seems with danger and treachery lurking everywhere, even In Brightest day, In Blackest Night... Part of the ‘What Price of Freedom’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Peshwah Nation is in need of aid. Unsure of who to blame for their horses disappearing from the Plains of Hak, they are seeking the help of outsiders. Can you discover the thieves, return the horses of the Peshwah and identify the culprits? Part of the ‘Hooves of a Different Kind’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Peshwah Nation is in need of aid. Unsure of who to blame for their horses disappearing from the Plains of Hak, they are seeking the help of outsiders. Can you discover the thieves, return the horses of the Peshwah and identify the culprits? Part of the ‘Hooves of a Different Kind’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and something is amiss in Dragonia. The citizens of the city are on edge, the Dragonborn faithful are anxious, and the Dragon’s in the area are threatening to begin attacking the city once more. What has everyone on edge and can you remedy the situation before all dragons’ breath is unleashed? Part of the ‘Revelations of Ascendancy’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and something is amiss in Dragonia. The citizens of the city are on edge, the Dragonborn faithful are anxious, and the Dragon’s in the area are threatening to begin attacking the city once more. What has everyone on edge and can you remedy the situation before all dragons’ breath is unleashed? Part of the ‘Revelations of Ascendancy’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Merchants of Maus are falling over dead. Having hired you on to guard the house of one of them, when the merchant ends up dead, they hold you accountable for finding his killer or take the blame for yourself. Can you serve up Justice to the guilty or will you be served up instead? Part 1 of 3 the ‘To Catch a Rat’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Merchants of Maus are falling over dead. Having hired you on to guard the house of one of them, when the merchant ends up dead, they hold you accountable for finding his killer or take the blame for yourself. Can you serve up Justice to the guilty or will you be served up instead? Part 1 of 3 the ‘To Catch a Rat’ story arc. Levels/Tier: 1-10/Heroic
The pious disappearing, rumors of a prophecy and rising tensions between Churches, Vestfold has become a very dangerous place to worship. Is this prophecy real? Is it what is causing tensions among the faiths? Will your faith help you to settle tensions or add to them? Part of the ‘Faith and Consequences’ story arc. Levels/Tier: 1-10/Heroic
The pious disappearing, rumors of a prophecy and rising tensions between Churches, Vestfold has become a very dangerous place to worship. Is this prophecy real? Is it what is causing tensions among the faiths? Will your faith help you to settle tensions or add to them? Part of the ‘Faith and Consequences’ story arc. Levels/Tier: 1-10/Heroic
After long careers as villains, you, the members of the Iron Coven, have stumbled upon a method to release the ultimate evil chained at the heart of the Abyss. Seeking the reward of the Chained God, you and your companions set off on a quest across the plains that may destroy the universe. A 4e D&D adventure for evil 30th level characters.
The Magocracy extracts magic from the earth and never wondered where it came from until things went wrong. The first daring souls to get to the bottom of things could seize fantastic wealth, or destroy the world—and your rivals have a head start! Brave the warped hazards of an arcane mine in this new Master Dungeon adventure from Goodman Games, run by its authors & using the new 4E character classes they created for the Forgotten Heroes series.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
Honest folk tremble as fell beasts and evil hearts stir a new in the sewers and caverns below. Will your hero stand strong against the vile tide, or become another carcass in the dark? A 3rd level D&D Dungeon Delve, with characters provided. Get as far as you can in one hour, and play as often as you like to earn prizes! Generics only. This event runs in 45 minute blocks from 9am to 11pm Thursday-Saturday and 9am-1pm Sunday.
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure for characters levels 1-4.
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay†major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups.A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. Characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10._x000D_
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
Level 1 adventure. Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses. You and your fellow companions must bring the reign of the Beggar-King to an end.
Nestled in the foothills of the Frosthelm Mountains the town of Haverford is used to the occasional harsh winter storm, but not in July. Once again the Crimson Wolves, the Kingdom of Tarsia's premiere adventuring company, have been hired to investigate this and other strange meteorological events happening in the area. An adventure for 14th level characters.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for more than 25 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!
Finally a game that treats attractive female characters with the respect they deserve. Create your own character using Tome Wyrm’s Fantasy Beauties Handbook and set out on adventure.
A Wraith Recon team has been assembled to confront a dire threat to their nation's security. The mission is simple, assassinate the vampire known as Baron Strahd von Zarovich. Whose evil forces have been invading the country from some unknown dimension. An mid level Wraith Recon adventure with some old horror favorites.
Come and learn to play D&D 4th Edition from the Obsessive Compulsive Dungeon Master (The OCDM). The rules will be taught, including basic character creation, but pre-generated, low-level characters will be provided. Different scenarios will be run in a "high-death" adventure to give everyone experience playing a variety of classes.
The king's spoiled brat daughter has been kidnapped. Unfortunately for him, all the true heroes are out slaying monsters. Unfortunately for you, you were volunteered! Under the influence of a Gaes to find and and protect the princess, you will have to deal with her. Can you handle Her Royal Pain in the Tush, and still impress your liege? Light hearted role-playing stressed. Rules light.
A cold town and rough weather bring you to the Stardust Inn. Where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines and good company and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. A module with a twist per minute, just what you’d expect from the minds of the “Vecniansâ€`
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
You have awakened the tomb guardians and protectors of the staff of Huruntor. Your party flees the incoming barrage of boulders that raining on you from angry stone golems. Your only escape is in a damaged life vessel. The nearest port, Crizmoore Anchorage is over 1000 away. Off to your port in the distance the white sails of a pirate galleon can be seen. Will you take your chances and become a member or The Arabica? Or you can go the distance?
Pair by pair the party joins forces. It seems each member has dealt with Narthingar in their own way. Could anyone or anything defeat this foe. Does he answer to a darker power? From the creators of Soul Searching and the Final Blade sage. Something new to test your wits.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure for characters levels 1-4.
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay†major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).