A stool pigeon is ready to name names. Mr. Johnson wants to make sure they're the right names. He needs you to break into the NYPD Inc. holding facility and deliver a message. Bring your own Missions character or use one of our supplied pre-generated characters.
You broke into the dungeon and fought the necromancer - what a pushover! Unfortunately, his henchmen completed the summoning and the demon escaped... and he took your friend with him!! Of course, you'll need to follow him through the gate into the Abyss for the rescue! High level game.
The dragons are winning their war to conquer Albion. The dwarves of Cornwall have fled. Lord Balmoric's alliance against the dragons holds, barely. The Druids may have a solution. Sir Flux and company must to collect the final pieces needed for the druids' magical dragon repellent. Working with druids is encouraged, combat is inevitable. 8th to 10th level characters provided.
The Oracles have found a hidden base for the Six-Fingered Hand on an isolated island in the Pacific Ocean. They arm you with six powerful amulets and send you to to stop the Hand's plan to destroy the United States. All level Heroes, April 15, 1906
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
Languishing in a tomb & buried deep underneath the sands of the Sahara desert are rumored to be not just lost gold, but some of the most powerful Remnant artifacts of the Ancients; items that can tip the balance of world power! Of course no one has ever returned from within, so gird your psychic abilities, load you pistols, & get ready to rock!
Humanity has finally found common ground, an enemy from the stars. The attack was sudden, and swift and the initial strike crippled earths ability to fight back. It would take the world leaders 6 months to agree to work together, and that may have been 6 months to many. There is one plan to rescue the world but for that to work the Guard will have to penetrate the invaders stronghold in Washington DC.
June 1942, the war rages across the world and in the south Pacific a rescue mission is dispatched – a planeload of British evacuees, previously thought lost, has been sighted on a remote island. It is a race to rescue them before the Japanese arrive.
Psychic Mystery novelist Vivianne Trevalyanne, Reporter Dianna Manderley and Company have their hands full as usual, but in Egypt not Chicago. Assassins, drugged camels and the usual suspects. Role Playing and Problem Solving stressed.
June 1st, 1944, a secluded airfield somewhere in England. You are a member of a 7 man elite team prepared to jump into occupied France to a currently undisclosed location to perform a secret mission that could change the course of the invasion if it is failed. You will be met by a member of the French Resistance to help you navigate the terrain and take you to your objective. What will you find, what will you do?
When goblins attack the caravan you have been guarding, the caravan master selects you and your companions to retrieve his stolen goods. Will you be successful, or will you die trying? A 4E adventure for five 1st level PCs. Characters provided or bring your own.
Role playing in the wonderful world of Harry Potter, with all-new characters! Original system, designed for simple game play. Children, young adults and the young-at-heart are welcome! Players should be able to match shapes and colors. Ability to read is recommended, but not required. Bring your imaginations. Nothing else required.
You travel into the Hollow Earth on a mission of mercy and discover nothing less than the City of Atlantis itself! Beware: its residents are harboring a dangerous heresy. Features material from the new Mysteries of the Hollow Earth supplement.
The Vigil has been compromised. Hunters are vanishing, and you are called to find out why. Must you consort with the enemy to find your comrades, or will it be torture and destruction for them. Your search will lead you on a path of glory, but are you willing to make the moral choices and sacrifices that are necessary to get to the TRUTH?
By Wayne Straiton. How dangerous can it be to help locate a missing traveler? A one round Legends of the Shining Jewel module for heroes of levels 1-3. Time will be available to assist players to create new characters.
By David Samuels. A traveling carnival has arrived in Amthydor, all of the attractions are operated by orphans hoping for adoption. And the Diamond Legion has received a tip that a notorious assassin throughout Raia is heading to Amthydor and no one has a description of him or her. Is there a connection between the carnival and the tip? A 1 round Legends of the Shining Jewel module for heroes of levels 1-15
It is time to jump back into the boots of Arasaka as they battle in the warrens of Mexico City to free one of their own from gangers and leaving no trace behind. Like ghosts - with excessive firepower.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
Escape from the Late Late Late Show - 10th Anniversary Edition
Description:
Tonight on AMC, we look back on one of the most popular movie sensations of our time. A simple retrospective - what could possibly go wrong with that? This game is being run one-camera-larp style. Role playing stressed with emphasis on humor.
When the world is threatened, it calls upon gatherings of it's greatest and most unique individuals; When the World is Annoyed, Inconvenienced, and all the really cool heroes are too busy, it calls upon these idiots. Oh boy, are we in trouble now! Very Rules Light, Comedy stressed.
Champions XXVI - A Century of Heroes - One Day of Reckoning
Description:
For most of 100 years the effect of the Elan Vital was hailed as a miracle; saving lives, abundant crops, miracles of science. But in the last 20 years it has brought shame and ruin. With it the most visible of Heroes, the Justice Union have reached the pinnacle of prowess. Just when the source of their extraordinary abilities has shown its flaws, there are those that seek real power who do not wear capes and their masks are more than a costume.
Every aspiring actor, budding stage hand or newly minted director has to participate in the time-honored rite of passage that is the Bad First Stage Production. Worse, the eccentric producer doesn't seem to care about the sheer stupidity of the script, or mysterious accidents on and off stage. But hey, as long as everyone gets paid at the end, it's all good, Right? Role playing stressed.
What happens when it's all about to hit the fan and Harry Dresden isn't anywhere to be found? His friends have to pitch in and take care of business. Set in the world of the Dresden Files, with original characters. A 'Mechanics light' event, role playing stressed.
You can hardly contain your excitement, although you feel a certain amount of trepidation as well. Being assigned as “Cultural Experts†to the World’s Fair by the Mayor of Chicago was a complete surprise. As you head to the first meeting, you wonder what your first assignment will be.
Sail into adventure on the high seas in the world of Arturian, home to brave adventurers, dastardly pirates, and countless threats both magical and mundane.
In 1299 a new age is dawning, diplomacy happens and you are part of it. Or at least delivering it for those in leadership positions of the great city states that are part of it. But nothing is ever as simple as it seems with danger and treachery lurking everywhere, even In Brightest day, In Blackest Night... Part of the ‘What Price of Freedom’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning, diplomacy happens and you are part of it. Or at least delivering it for those in leadership positions of the great city states that are part of it. But nothing is ever as simple as it seems with danger and treachery lurking everywhere, even In Brightest day, In Blackest Night... Part of the ‘What Price of Freedom’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Peshwah Nation is in need of aid. Unsure of who to blame for their horses disappearing from the Plains of Hak, they are seeking the help of outsiders. Can you discover the thieves, return the horses of the Peshwah and identify the culprits? Part of the ‘Hooves of a Different Kind’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Peshwah Nation is in need of aid. Unsure of who to blame for their horses disappearing from the Plains of Hak, they are seeking the help of outsiders. Can you discover the thieves, return the horses of the Peshwah and identify the culprits? Part of the ‘Hooves of a Different Kind’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and something is amiss in Dragonia. The citizens of the city are on edge, the Dragonborn faithful are anxious, and the Dragon’s in the area are threatening to begin attacking the city once more. What has everyone on edge and can you remedy the situation before all dragons’ breath is unleashed? Part of the ‘Revelations of Ascendancy’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and something is amiss in Dragonia. The citizens of the city are on edge, the Dragonborn faithful are anxious, and the Dragon’s in the area are threatening to begin attacking the city once more. What has everyone on edge and can you remedy the situation before all dragons’ breath is unleashed? Part of the ‘Revelations of Ascendancy’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Merchants of Maus are falling over dead. Having hired you on to guard the house of one of them, when the merchant ends up dead, they hold you accountable for finding his killer or take the blame for yourself. Can you serve up Justice to the guilty or will you be served up instead? Part 1 of 3 the ‘To Catch a Rat’ story arc. Levels/Tier: 1-10/Heroic
In 1299 a new age is dawning and the Merchants of Maus are falling over dead. Having hired you on to guard the house of one of them, when the merchant ends up dead, they hold you accountable for finding his killer or take the blame for yourself. Can you serve up Justice to the guilty or will you be served up instead? Part 1 of 3 the ‘To Catch a Rat’ story arc. Levels/Tier: 1-10/Heroic
The pious disappearing, rumors of a prophecy and rising tensions between Churches, Vestfold has become a very dangerous place to worship. Is this prophecy real? Is it what is causing tensions among the faiths? Will your faith help you to settle tensions or add to them? Part of the ‘Faith and Consequences’ story arc. Levels/Tier: 1-10/Heroic
The pious disappearing, rumors of a prophecy and rising tensions between Churches, Vestfold has become a very dangerous place to worship. Is this prophecy real? Is it what is causing tensions among the faiths? Will your faith help you to settle tensions or add to them? Part of the ‘Faith and Consequences’ story arc. Levels/Tier: 1-10/Heroic
After long careers as villains, you, the members of the Iron Coven, have stumbled upon a method to release the ultimate evil chained at the heart of the Abyss. Seeking the reward of the Chained God, you and your companions set off on a quest across the plains that may destroy the universe. A 4e D&D adventure for evil 30th level characters.
It seemed a simple task, to investigate the appearance of a strange glow from the mysterious temple in the nearby Bladerock Mountains. Suddenly, mindless zombies attack and trap you inside the Temple with the seemingly helpful priests. Can you survive long enough to unravel the mystery of the Zombie Curse of Bladerock Temple? An adventure for characters levels 4-6.
You Too Can Cthulhu: a little child will lead them
Description:
You are employed by the Abrams County Branch of the Tennessee Department of Family Resources. Your job is never easy but making a difference in children’s lives makes it worth it. Meeting an informer on Halloween in a seedy restaurant is a bit unusual, but after everything you’ve seen nothing surprises you. This will just be another routine case.
Competing companies trade with spices and send their colonists into the world and invest their money. Of most importance is how you manage your spices to grow a successful company: should you build more effective ships? Build more effective plantations? Attract more colonists? The best strategy is the one that creates the most successful business.Final: Thurs. 5:00PM.
In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. We may use expansions as well.
Roman Civil War: A Roman Admiral tries to create his own Spain. The Roman Senate sends a fleet to smash him. Grab an oar and try an oar rake (diekplus.) ships 1/600
Western action using d12 combat rules. D12 Showdown is a hybrid of Injurius Games and General Glen's combat Rules For Toy Soldiers - play in our 54mm (Big!) skirmish game of Gunslingers, Warriors, Hombres and Cavalry.
With guns and explosions, who has time for physics? The 3D city of mangled cars and fire is back. Using matchbox cars and a combination of Pocket Edition and Compendium rules it is all about fun.
By Kristin Wetherholt. Following clues from various Syrneth sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
By Dan Webber. Must have played CV01 or CV03. If your looking for someplace to get some good, strong ale, then look no farther then Eisen! But watch how much you drink. One pint too many, and you could experience some deja vu, or even experience some deja vu.
By Tony Prokes. ISF Operatives are being sent to the planet Bandomeer to investigate the failure of republic investigators to check in. What could have happened to the Republic investigators? Could it have something to do with what they were investigating? Or could the group of separatists on the planet have done something to prevent the investigators from performing their duties?