When things are locked away for centuries, there's usually a good reason for that. So what happens when they get free? Levels 13+. Part of a continuous campaign.
Description:
When things are locked away for centuries, there's usually a good reason for that. So what happens when they get free? Levels 13+. This is part of a continuous campaign.
When things are locked away for centuries, there's usually a good reason for that. So what happens when they get free? Levels 13+. Part of a continuous campaign.
Description:
When things are locked away for centuries, there's usually a good reason for that. So what happens when they get free? Levels 13+. This is part of a continuous campaign.
An overdue ship and a personal memento are hardly proof of conspiracy plots. Are they the fanciful claims of a delusional man or something bigger that will rewrite the history of Amthydor? Levels 1-11
Play as goblins! In this event, players act as inhabitants of a thriving goblin tribe. Despite the rather filthy campaign setting, opportunities for glorious adventures (or shenanigans) abound.
A businessman wants an investigation done prior to making an investment. He wants you to learn if there is enough chance of success to make the business worthwhile. What could be easier? Level 1-6
Description:
A local businessman wants a little investigation done prior to his making an investment and he’ll happily pay a small fee to learn if there is enough chance of Success to make the business a worthwhile investment. What could be easier than that? Level 1-6
The taint of the Longest Night still hangs over the land. The only cure effective against the White Glut has begun to lose potency. Seeking answers, adventurers enter the Crypt of the Red Devil.