With the Pirates on the run, it's now up to our heroes to track them back to their lair. Unfortunately, not all of the fight is out of the bad guys just yet!
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Battletech Missions 01-04: Have fun stormin' the castle!
Summary:
Our heroes have tracked the pirates back to their secret base. But it's not exactly what they were expecting!
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Battletech Missions 01-05: In Crucis March, Castle storms you!
Summary:
Our heroes have successfully taken the Pirates' base. But all is not well, as they find themselves defending it later that same night!
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
Our heroes have successfully defended their new base in the wilderness of a backwater world they never care to return to. Now all they have to do is track down and defeat the real villain in all this!
Description:
This is an experimental ongoing Battletech campaign. Each player plays the role of a Mech pilot working for a small mercenary company. Players will develop their pilots over the course of a series of missions. At the end of each mission, pilots are assigned C-Bills and XP with which they can upgrade their Mech and Pilot for subsequent missions. The missions can be played in any order. Generate your own pilot, or use one of the pregenerated pilots provided.
The most challenging tournament. 3-round, non-elimination. The winner is determined by the total score after all 3 rounds.
Description:
Full rules are available at our website. Players will play in all 3 rounds even if they lose a round. Rounds are played back to back in one big event ticket. Each player gets a mech pair for each round from that round's list and plays against one other player who also has a mech pair from the list. Each round new pairings are assigned. Rounds will be played on mapsheets. This year's force list choices and bonuses are not published beforehand.
Old school, when lives were cheap & Mechs expensive.
Description:
This classic scenario will be played using Total Warfare rules but in the same team on team format that our old feature events use to be played as. Experience is recommended but it is completely fine to have not played since the 1980s/1990s when the game was new. This game will be replayed in Alpha Strike later in the evening.
Fight your sibkin from Clan Jade Falcon for the glory of the Roshak bloodname.
Description:
A 5 round single elimination tournament. You will face off one to one against another proud Clan Jade Falcon warrior. Upon defeating your opponent, you keep the mech that they piloted to potentially use in future rounds. After being eliminated any excess mechs that you have, you get to keep. Contestants eliminated in the first round will have a selection of Battletech Mech Blisters to choose from in lieu of keeping a mech from the contest. The overall winner also gets the bloodname of Roshak.
Our premiere event! Come play with the creative forces that bring the whole universe to life!
Description:
This is a great opportunity for fans of the Battletech Universe to actually play Battletech with the authors, artists, developers, and other movers and shakers who bring Battletech to life. 2 masters play together as a team against 4 players who are playing as a team. Each master gets 2 mechs while each player brings 1. This creates a game of 4 mechs on 4 mechs which will be played on 2 hex maps. Players also have the opportunity to keep the minis of mechs of the masters that they kill. Players do not need to bring their own minis to the game but can if they like (the masters will not keep the player minis if the master kills the mech). This year master teams will be listed as competitive or casual so we can better match up the level of play desired by the players and masters. Players are encouraged to submit their mech choice prior to the event.
Create a pilot for a 2-day tournament in the Solaris arenas. Players can come & go. Top 8 pilots go to the finals.
Description:
Create a pilot to battle other MechWarriors in different arenas on Solaris. Earn C-Bills to buy new abilities and Mechs. Players can come and go Thursday and Friday. Only the top 8 players based on total number Mech Kills over both Thursday and Friday will make it to the finals.