No one has ever been able to navigate the treacherous Warhl Ocean, until now. Your gov’t sends you on a secret mission to find out how it is done. If you fail, it surely means war.
The sky split open like a rent seam in a strait-jacket. It rained blood and you went mad. You and your inmate friends must escape the asylum to stop the destruction of the world.
The Land is in a state of political upheaval. Who will be the new powers? Why, the people that have the guts to grab for it. Ethics, sch-methics. An adventure for the politically adventurous.
Will the Arquebus make a difference? Modified ‘rules according to Ral,’ quick & easy rules, for both green & veteran gamers, will be used to resolve this encounter between 2 Japanese armies.
Lester conducts a Q&A session dealing with GDW’s 2300 AD SF role-playing system. Includes coverage of “The Game” used by GDW to shape the future of 2300. Handouts of the rules will be available.
This is a game for dreamers. The land of people who have wished they could sit at the wheel of a Grand Prix racer to face the challenge of nerves and endurance. Last year’s champ is waiting.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.
The Solaris VII Championship! This tournament will determine the champion of Solaris VII. The winner will be written into the 3rd Book of the Warrior Trilogy, Warrior:Coupe. Bring your own game copy.
American Civil War single elimination tourney. Room for eight 3- or 4-man teams in preliminary round. Each team fields 3 four regiment brigades plus one battery. Prizes to winners per round.
Wanted: Skilled 3rd Reich Players. Play 3rd Reich for 12 hours on an unmounted map against sheet metal with all pieces in magnetic counter holders. Players bring their own set of rules.
There’s nothing interesting in there, or so it says in the scenario pack. You & your players deserve more. Create vivid descriptions that will make your players see that adventure lurks within.
Open only to AADA members, bring ADQ mailer as proof. 1st Round uses $10K cars,
2nd use $20K cars with auto entry for club champs, 3rd use $30K cars auto entry for regional champ. 1st Prize = Lifetime.
Role play yourself to death and beyond! Somewhere in the Caravan is a powerful staff. Find it before its guardians kill you. Role-
playing, strictly AD&D, and detective work. A SITH event.
In 1692, madness descended on Salem village as over 400 people stood accused of witchcraft. Did 23 people die as a result of the imaginations of 8 girls or was there something more?
High-level characters are hired by Orcus to obtain a powerful staff—but just what is he holding back? And why are those two demon princes following the party? 14th + level characters.
Your drummer found a secret decoder ring and now is marked for sacrifice to the Celtic god, Kill-Ye, unless you can elude his cudgel-toting priest, Dyn-Gaeling, in a mad Rock ’N Roll Star demo.
She’s despoiled your magical patch of mushrooms and has turned the church against you. Your archrival Tinira must pay, but as a fellow mage the code stipulates you can’t kill her.
It has been six months since the ‘Feds’ took over Sigma lotia and Tepo is angry about his territory being taken over by Bela Okmyx and Jojo Krako. He has a plan and you are going to help. BYO character
The High King’s only daughter has been kidnapped from the sacred meadow and her protector slain. These mortal men have dared too much this time. Whatever the cost, avenge the King & return her...
Our Author Guest of Honor relates his history, experience and plans for future endeavors, or as much as we can wheedle out of him. Come meet this entertaining author.
The revision of the AD&D game is almost ready. Find out what the 2nd edition of the biggest and best fantasy role-playing game ever published holds in store. Moderated by the TSR designers.
A tournament for dungeon masters! Quick thinking is essential here as each dungeon master gets equal time to improvise an adventure, picking up where the last DM left off.
Vote decides winner.
“Ladies Night” by Jay Tummelson and Lew Wright. A three-round tournament. Members will receive standard XP. Please note this is the last year this event will be open to nonmembers.
“Fluffy Babies” by Rick Reid. Ever wonder how the Fluffy Quest adventures got started? Find out in this one round tale of when Fluffy was a puppy. Members receive standard XP.
“A Scrap of Paper” by Skip Williams and Jean Rabe. The pinnacle of role-playing awaits NETWORK MEMBERS ONLY 5th level and above in this two-round event. Four times standard XP will be awarded.
“At Last, Ravens Bluff!” by Bruce Rabe. Preference will be given to those who played last year. This event is open to 150 gamers who are MEMBERS ONLY. Standard XP.
“Childsplay” by Dan Kramarsky. This tournament features top-notch competition for MEMBERS ONLY who are 3rd level and above. Triple standard XP awarded.
“Rebellion” by Robert Farnsworth. Journey to the exciting and dangerous Far East in this
two-round event open to MEMBERS ONLY. Standard XP will be awarded.
“The Last Adventure” by Michael Przytarski and Andy Caldwell. Excitement and suspense abound in this three round event. Standard XP will be awarded to Network members.
“For Love of Uncle Ned” by Tom Prusa developed by Michael Lach. This event was not available through pre-reg, but may be substituted for full events. Standard XP awarded to members.
“The Challenge” by Keith Polster and Kevin Melke. Can you finally stop the threat of Ludi-crith the Lich in this daring three round event? Members will receive standard XP.
Ready for a little ‘change’ in this our 13th year? Uncle Throckmorton thought he was, but the wretched business took a decidedly monstrous turn. Can your band of nine heroes turn back the Beast?
A group of adventurers are thrown forward in time by a spell. They must find a way to return to their own era before they are turned into living museum pieces.
A band of adventurers has been assembled by a high priest to search out a relic in a nearby ruined abbey. He has offered to pay them well, but others may have to pay. Dungeon adventure levels 4-6th.
The 8th Abern Adventure. Johetroal has to fetch a snowball from the underworld. Each of his comrades has a similarly difficult task. For level 5-7, a D&D game vs modern world adventure.
Perhaps we ARE in Kansas now!? At any rate, something about this world just doesn’t seem right. And why should you rescue a god?? Shouldn’t gods rescue PC’s? Humor and role-play.
Adrift on a derelict ship on the open ocean, you risk strange creatures, dangerous people, and the edge of the world in your attempt to return home to your covenant. Magic might not be enough...
A four race mini-campaign using modified Speed Circuit rules. Top 6 finishers in each race earn pts towards the championship, with each playing counting his best three finishes.
Uses the rules from the tactical boardgame of World War II ground combat, but played using miniature terrain, troops, and vehicles. Run by Charles Kibler. Rules taught if you haven’t played.
Experience WWII ground combat. Run by Charles Kibler. Players should bring copies of the Advanced Squad Leader Rules, Beyond Valor, Partisan, & mapboard panels 1 through 4 and know how to play
You’ve got to be kidding! Them knucklebones don’t have a brain in dere heads! Nobody tries that with us—nobody! (Comments at a hastily-called meeting from the staff of Baron Harkess.)
Fly to the other side of the galaxy, the RDF needs you. Meet interesting new beings. With Invid, Robotech Masters, and ZenTraedi. It may be a short life, but it won’t be dull!
Warhammer 3rd Edition Battle Rules. Can the force of good hold out against the marauding band of Chaos and their allies? Find out! No need to bring miniatures. 2500 point armies provided.
Giants have banded together to raid the country. What could be holding these fiercely independent people together? Only the heroes can discover the mysterious leader.
The debate has raged, the meanings argued, and flailed in a seemingly endless rhetoric. Yet this vital component to a good AD&D campaign can be simply understood if you attend this seminar.
You, the trusted friends of the King, have been selected to test the security of his newly constructed castle. The guards have NOT been notified and instructed against killing.
Elements from the Australian, Canadian, Dutch, US, and British fleet combine to take on Imperial Japanese fleet in the sink or be sunk sea battle. Computer assisted seapower.
A difficult adventure for 6 skilled players familiar with the AD&D ORIENTAL ADVENTURES rules. Can you survive the Yakuza’s Den, the spirit’s creatures and a 50% fatality rate?
The Mad God Zog has summoned creatures of all types to help him paint the town red. The only problem is that the paint is your lifeblood. The brush is an enemy’s spearpoint. A Zog Adventure.
The capital has fallen to the Paladins from the north, and now you find yourself racing across the plains to locate your king before they do, or else you won’t get paid.
Within the yin-Sloth Jungle many leagues from the last of civilization is the tomb of the
dragonlord and legendary dragon helm. Easy prey for brave warriors but does the dragon-lord’s spirit rest still?
It is rumored that a wizard of chaos is in search of a shrine built by the Jrusteli. It is also rumored that the wizard is an elf. Computer assisted adventure.
...in magic armor with magic swords. Quite a match for a low-level party! Learn a way to make your monsters and NPCs dangerous, but not too deadly. Presented by J. Wheeler and friends.
The planet Tarterus is an isolated outpost on the Steiner-Kurita border. Easy duty for the mercenary company Dirkson’s Daggers - until Kurita takes an interest in it...
Refight the turning point of the American Civil War. Union Forces under George McClennan attempt to stop Robert E. Lee and his army of North Virginians in their first invasion of the North.
Our intrepid band of thieves have escaped King Andraz by cleverly having themselves enslaved. Now if they only had a file...An 8-player team AD&D adventure for experienced players.
A Cure For The Kingdom. The medallion of everlasting vigor, key to the continuance of the Royal Line of Jarvik, has been stolen. If you don’t get it back, the Kingdom will be plunged into chaos.
It is the year 2000. You are in Poland. The army sent you there with your division. Your division was suddenly destroyed & you are on your own. The question is: which way home?
Heavily armed and armored men face off in the battlefield of the future. You create a character who will fight his or her way up the social and political ladder.
This is the new boardgame from Choasium. You fight monsters from the Cthulhu Myths. Have strange encounters and find items and spells. Close the gates and win the game.
Eastern front WWII microarmor. German and Russian forces try to capture the game board from each other. Armor at Kursk style. Judge’s third game of the day, promises not to be boring.
Eastern Front WWII microarmor. German armored forces must smash through a Russian fortified zone. Introductory game with simple rules to show how combat works with 1/285 models.
Eastern Front. WWII microarmor game. German ponzers must smash through a
Russian fortified zone. Same scenario as Armor at Kursk, but with a few more rules added for more flexibility.
After battling chaos at the last five GEN CON Conventions, Law’s favorite swat team gets a rest. Join them as they journey to the peaceful seaside resort of Arkham. Miniatures and scale scenary.
The Empire has landed dreaded AT-ATs onto the bleak Hoth landscape. Star Destroyers are ready to vaporize anything trying to escape. Launch your snowspeeders and may the Force be with you!
They just finished the repairs from the last time! Now the Republican National Convention is in full swing and some uninvited guests arrive to put some nails in someone’s planks. BYO characters.
The Army of the West assembles on Mordrid’s field and assaults the filled walls of Morgneg’s through the Dunath Pass. Join the
assault on the walls or repel the humans with your comrades.