The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition.
Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
The PCs must investigate a ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining an entire war expedition. For levels 7-11.
Description:
Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What's worse, these events resulted in the disappearance of one of the Society's most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition. Content in "The Sealed Gate" also contributes directly to the ongoing storylines of the Grand Lodge and Silver Crusade factions.
A powerful trade prince has died, and faction leader Aaqir al'Hakam rushes to attend his mentor's funeral. As an act of support, the Society sends PCs to the event. For levels 1-5.
Description:
A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such a influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath?
Content in "The Merchant's Wake" also contributes directly to the ongoing storyline of the Qadira faction.
A powerful trade prince has died, and faction leader Aaqir al'Hakam rushes to attend his mentor's funeral. As an act of support, the Society sends PCs to the event. For levels 1-5.
Description:
A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such a influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath? Content in "The Merchant's Wake" also contributes directly to the ongoing storyline of the Qadira faction.