During a routine drill, a subterranean siege tower the PCs are exploring springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive. For levels 1-5.
Description:
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
When the Blakros family request the help of Pathfinders to help guard a collection of artifacts from Numeria, the PCs discover that the Technic League is the least of their worries. For levels 3-7.
Description:
The esteemed Blakros family - famous for their museum in Absalom - receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
The Technic League dispatches agents to the Pathfinder lodge in Nantambu to recover a copy of A Thread of Silver and make an example of those who would investigate Numeria's secrets. For levels 5-9.
Description:
When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse?