A Drink of the Gauntlet - Hunter the Vigil Live Play
Summary:
Somebody – or something – doesn't want their evidence to be uploaded to the world. Worse: many obscure and strange groups have come out of the shadows to 'help' the players...
Description:
Welcome to the live play second of a three-part campaign for up to six players designed for players of all experience, using three settings for what most of us know as the World of Darkness. These three games are designed to introduce the Chronicles of Darkness, Hunter, and Geist, respectively. Each session is designed to be a one-shot adventure using the Hunter: The Vigil + Mortal Remains and base Chronicles of Darkness rules.
A Taste of the Gauntlet - Chronicles of Darkness Live Play
Summary:
Their ghost hunting Facebook group just got invited to be on a reality TV show! What type of evidence will the players find at a failed Colorado silver mining town?
Description:
The module used during this live play is designed for players of all experience using the Chronicles of Darkness (2nd Edition) rules. Each session is designed to be a one-shot adventure with several overlapping character "hooks" which should provide for some entertaining gaming!
1883 New England: publishing that whiskey recipe might not have been a good idea, after all. One simple ingredient will save the world, and the players are almost out of time.
Description:
Welcome to the final of a three-part "campaign" using the Call of Cthulhu, 7e Rules, adapted from the 1880's themed Hudson & Brand source book by Stygian Fox. Each session is designed to be a one-shot adventure.
1883 New England: A certain island property of the Carver Bros was "distrained and sold by reason of a refusal to pay income tax" and the players have been retained to possess the same.
Description:
Watch the live play of a three-part campaign for up to six players designed for players of all experience using using the Call of Cthulhu, 7e Rules, adapted from the 1880's themed Hudson & Brand source book by Stygian Fox.
They drank what? And those hangover pills don't seem to be working either. Find out what the experts got wrong about the afterlife, as the players try to find a way back 'home'.
Description:
Welcome to the Live Play finale of a three-part campaign for up to six players designed for players of all experience, using three settings for what most of us know as the World of Darkness. These three games are designed to introduce the Chronicles of Darkness, Hunter, and Geist, respectively. Each session is designed to be a one-shot adventure using the Geist: The Sin-Eaters 2nd Edition and base Chronicles of Darkness rules.
1883 New England: Rumors of an unbreakable shovel, and the map to the whereabouts of ancient manuscript, lead the players to an unexpected Persian qanat off the NE coast.
Description:
Watch the live play of a three-part campaign for up to six players designed for players of all experience. Each session is designed to be a one-shot adventure and you are not required to play all three games to have fun, using the Call of Cthulhu, 7e Rules, adapted from the 1880's themed Hudson & Brand source book by Stygian Fox.
Our cast starts as strangers inside a bright room with no visible light source, and no doors or windows. There is, however, a large "S" painted on a single wall. Bonus XP for terrible accents.
Description:
Welcome to a dungeon crawl designed for players of all experience using the 13th Age role playing system by Pelgrane Press. Each session is designed to be a one-shot adventure with several overlapping character "hooks" which should provide for some entertaining gaming!
Watch the players start as strangers inside a bright room with no visible light source & no doors or windows. There is, however, a large "S" painted on one wall. Bonus XP for their terrible accents.
Description:
Welcome to a dungeon crawl live play designed for players of all experience in this one-shot adventure using 5th Edition rules of Dungeons & Dragons.
They start inside a bright room with no visible light source, and no doors or windows. There is, however, a large "X" painted on the middle of the floor. Bonus XP for their terrible accents.
Description:
Watch a live play dungeon crawl designed for players of all experience using the 13th Age role playing system by Pelgrane Press. Each session is designed to be a one-shot adventure.
They start as strangers inside a bright room with no visible light source, and no doors or windows. There is, however, a large "X" painted on the floor. Bonus XP for their terrible accents.
Description:
Welcome to a Live Play of a dungeon crawl designed for players of all experience, and is designed to be a one-shot adventure, using 5th Edition D&D rules.