This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month's rent.
Description:
The second installment in Jimmy Sanders™ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month's rent.
Description:
The second installment in Jimmy Sanders™ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
As a party of Sith warriors, you follow Darth Malak on a secret mission sanctioned by the Emperor himself!
Description:
Join Darth Malak on a mission to destroy the Jedi Temple on Coruscant and find holocrons. Your team is tasked with navigating the halls, dispatching the defenders and gaining true knowledge. Bring a favorite Beverage and have a fun time causing mayhem across the galaxy! Parental discretion; GM cannot fully control the table, Sith are not fully evil but are not nice either. This is an 8 hour long game session, all materials will be provided.
As a party of Sith warriors, you follow Darth Malak on a secret mission sanctioned by the Emperor himself!
Description:
Join Darth Malak on a mission to destroy the Jedi Temple on Coruscant and find holocrons. Your team is tasked with navigating the halls, dispatching the defenders and gaining true knowledge. Bring a favorite Beverage and have a fun time causing mayhem across the galaxy! Parental discretion; GM cannot fully control the table, Sith are not fully evil but are not nice either. This is an 8 hour long game session, all materials will be provided.
After you have recovered the holocrons and sacked the Jedi Temple on Coruscant, Darth Malak has a new mission that will take you further to the Dark Side and introduce you to new enemies.
Description:
Darth Malak has new places for you to go, find new items, and make new friends and enemies as you cross worlds trying to find a way to open a holocron and find information on a Sith Master. Bring a favorite Beverage and have a fun time causing mayhem across the galaxy! Parental discetion; GM cannot fully control the table, Sith are not fully evil but are not nice either. This is an 8 hour long game session, all materials will be provided.
Chaos in January Junction 3: The Nature Gods are Crazy
Summary:
The nature Gods have lost their minds. Ice storm in summer and heat waves in frozen places. The party must find the reason for this, Mother Nature herself sent you on this quest.
Description:
Bring your favorite 20th-level character to a multipart series by Wise Badger Doug La Glow.
The job was routine, the money fair. Then the company diverted you to answer a distress call from a ship that disappeared almost 80 years ago: a derelict carrying something bizarre, twisted, and alien
The mission was a manhunt, the objectives clear: track down four fugitives, recover any assets they may have made off with, and keep 'em all out of enemy hands. Go find them on a frozen moon.
Description:
The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war. Nothing you couldn’t handle.
The company found a new lifeform, and they want you to study it. Their offer's uncharacteristically generous: you catalog this organism, determine how they can use it, and bring it back.
Description:
The company found a new lifeform, and they want you to study it. Their offer’s uncharacteristically generous—you catalog this organism, determine how they can use it, and bring it back so they can slap their patent on it. Fairly routine stuff. In exchange, they'll hook you up with a cushy corporate department head position, secure you a book deal, and make sure the institute of your choice gives you tenure. Did I mention the money? There’s a lot of it. Simple survey, sample, and analysis job. Seemed too good to be true.
A dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction.
Description:
"They Came from Beneath the Sea! is a dramatic and farcical tabletop roleplaying game encompassing the wonder, horror, thrills, and humor of 1950s and 1960s science fiction. This game allows you to play with all the great content from the B-movies of decades ago, and promises a dynamic, fun time for all involved! The characters are humans in a world under attack. The attackers? Monsters from beneath the sea (obviously). In this game, your protagonists are strong-jawed war veterans, cunning and resourceful explorers, utterly insane scientists, and blue-collar heroes, just looking to defend their patches of land. They Came from Beneath the Sea! contains a mix of serious threat and unbridled farce. While the book plays it straight with no winking at the camera, your game will include ludicrous statements and events taken with all the gravitas of your boat being set on fire. "
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.