Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
Run by John Wick and other design team members, learn how this remarkable world came to be and how to use Theah to its fullest in your next 7th Sea campaign.
You're in it. You know it. That special state of mind grabbed you the minute you saw your first Star Wars movie, ana it never really let go. Bill Slavicsek, author of The Guide to the Star Wars Universe, chats with fellow authors Timothy Zahn, Kevin J. Anderson, and Rebecca Moesta about the joys and ... Joys!... of our mutual condition.
AD&D All About DRAGON Magazine and DUNGEON ADVENTURES
Description:
Learn what the editors of DRAGON Magazine and DUNGEON Adventures want to see from contributors, find out what's in store for the coming year, and tell them you'd like to see in the magazine.
AD&D Designing a Campaign, Part III: Social Setting
Description:
Just how medieval do you want your fantasy? TSR's designers and editors discuss realisn versus playability and player expectation to help you find the right balance for your game.
Designing a Campaign, Part TV: The Player Characters So, where do the player characters fit in? Are they dime-a-dozen adventurers or the heroes of the age? How world-shaking is their impact? A look at the final, and most important, part of the world-building puzzle.