Strange betrayal and slaughter, even in civil war torn Almeric, calls for action. Can the heroes uncover the truth before they fall victim? Unravel the mystery!
Description:
Set in Arcanis, but no Arcanis experience required. Play a pre-gen or bring a 1st-3rd level (2nd optimal) Arcanis 5E or D&D 5E character. Living Arcanis 5e campaign eligible event.
Journey into a village of peaceful Phantasma threatened by creatures who seek to destroy everything in their wake and where characters' choices literally shape the world around them.
Description:
You and your fellow Hypnopomps are the only ones who can save them, but you must travel into the heart of Realms of Dream itself, on a quest to discover the one thing even Nightmares are afraid of. The game uses a deck of tarot cards as the basis of its resolution system, cooperative play, and the unlimited power of the players' imaginations to build a cohesive narrative experience. Anything is possible in dreams, and the game can be as wild or whimsical, as dark or surreal as the players choose to make it.
Journey into a village of peaceful Phantasma threatened by creatures who seek to destroy everything in their wake and where characters' choices literally shape the world around them.
Description:
You and your fellow Hypnopomps are the only ones who can save them, but you must travel into the heart of Realms of Dream itself, on a quest to discover the one thing even Nightmares are afraid of. The game uses a deck of tarot cards as the basis of its resolution system, cooperative play, and the unlimited power of the players' imaginations to build a cohesive narrative experience. Anything is possible in dreams, and the game can be as wild or whimsical, as dark or surreal as the players choose to make it.
Journey into a village of peaceful Phantasma threatened by creatures who seek to destroy everything in their wake and where characters' choices literally shape the world around them.
Description:
You and your fellow Hypnopomps are the only ones who can save them, but you must travel into the heart of Realms of Dream itself, on a quest to discover the one thing even Nightmares are afraid of. The game uses a deck of tarot cards as the basis of its resolution system, cooperative play, and the unlimited power of the players' imaginations to build a cohesive narrative experience. Anything is possible in dreams, and the game can be as wild or whimsical, as dark or surreal as the players choose to make it.
As new adventurers, you have accepted a message delivery job which will take you to the bustling metropolis Cathoway. You will be paid once you deliver a sealed message to an inventor named Assimov.
Description:
A delivery mission lands you in the bustling port city of Cathoway where adventurers get their start. All you have to do to jump start your careers is deliver a message to an inventor and get paid. This is an easy task right? Things are never what they seem in the "urban jungle."
You are enjoying a pint at the inn. The door bursts open. strange creatures are attacking fellow villagers. Drop your mug, grab what you can, and defend what is yours or die tryin'.
Avalon Knights academy, a friendly introduction to table top RPGs
Summary:
It's your First day at the Avalon Knights adventuring academy, Learn the basics of what it takes to survive in the Sword coast. Starter adventure to learn game systems
Description:
It's your First day at the Avalon Knights adventuring academy, Learn the basics of what it takes to survive in the Sword coast. Starter adventure to learn game systems A special introduction into table top RPG basics, as well as a crash course in Dungeons and Dragons 5th edition, hosted by a professional dungeon master. A simple three part adventure teaching players the basics of turn based combat in the 5th edition system, some role playing fundamentals, and an introduction to adventuring. Additionally information about the basics of playing with roll 20 will be provided.
The USS Gagarin finds a derelict Romulan science vessel in orbit of an alien megastructure of unknown origin. It falls to your away team to investigate what happened.
Description:
The USS Gagarin is an Intrepid class exploration vessel on an extended deep space tour. Vulcan Captain Nirak runs a tight and efficient ship, and prefers to accomplish away missions in the same efficient manner. The Captain uses specialized teams for specialized tasks, and you are part of Gamma Team. If it’s dangerous, you’re the ones to do it. Game will be run through Discord, and character sheets and player handouts will be provided through Discord as PDF and Word documents.