The tower is back, and the Icons are moving to control an artifact of Achmos. Pre-gen characters provided. Generate Uniques, Backgrounds, and Icons then play.
Calliope Games has teamed up with Sharp As A Tack in supporting the use of games in the classroom. Learn what we are doing and how it can increase sales traffic in your store.
A micro-Reacting game with whoever decides to attend. The games are easy to scale. There will be color-coded handouts that are brief versions of the role sheets students use in the game to read.
Making a Difference for Youth Through Experiential Learning, or LARP's
Summary:
We will explore how experiential learning is more effective than other forms of learning, and why LARPs and RPGs are highly effective forms of experiential learning.
Introducing people to gaming can affirm many people's negative stereotypes. So how do you get someone to try it without making them cringe at the sight of a polyhedron?
Playing a Story: Creative Writing for Students Through Non-Digial Interactive Text Game Design
Summary:
Brian Mayer leads a hands-on session into how game design engages students with the writing process in a meaningful way while meeting the needs of the new Common Core Curriculum.
In today’s ultra-competitive world where you can scan a barcode with a smartphone for instant price comparison, it is more important than ever that consumers see our stores as a destination.
Description:
In this seminar we will discuss how to differentiate your store in value added service such as family game nights, in-store demonstrations, game competitions and more