The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
The players will select a class then play hands of cards in order to gather tricks Players then use their tricks to defeat monsters. If you like trick taking games then gear up and become Tricked Out.
You are a ruler of a small pleasant kingdom of rivers and evergreens. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way.
You are a ruler of a small pleasant kingdom of rivers and evergreens. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way.
You are a ruler of a small pleasant kingdom of rivers and evergreens. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way.