Evil beings try to enter the sunken remains of Paranor to find and use the powerful secrets the druids left behind. From beyond death, Allanon calls you to stop them but time is short!
Last year this ‘small’ band of heroes stopped the Baltron’s plans. Now, back in Frosty Hill, you are asked to deliver the current tithe to the guardian who lives above the valley, in the ice mountains.
Siriwardana: An island city in an Arabianesque society. You are just returning to the city, something is not right here. A puzzle-solving roleplaying tournament.
You’ve won the game! Now only one thing remains, Freedom! Your new test: stay alive and seek the door to freedom. Your problem: the Spell Master holds the key & he wants you to stay forever!
Ten little necromancers playing the wizards game. One will survive gaining wizard’s name. No items, a test of spells, Players only. The game for players who run magic-users. 17 or older!
It’s springtime in Fharon and the citizens are fed up with wandering monsters from the nearby ruins of Fharon castle. The job of clearing it pays 2000 GP. Characters provided. Can you handle it?
This adventure was designed as a test for high level characters. It concerns a powerful staff which was recovered last year and now must be destroyed as soon as possible. Bring characters.
A mysterous dragon, a forgotten wizard, and a barbarian tribe. These are the obstacles you must overcome to discover the secret of Hilgdred the Storm Wizard, who has not been seen in 50 years.