An agent of Thoth engages you to bring back an ancient, powerful artifact which can tip the balance in the faction wars. Why does it have to be buried deep in the volcanic bowels of the earth?
An agent of Thoth engages you to bring back an ancient, powerful artifact which can tip the balance in the faction wars. Why does it have to be buried deep in the volcanic bowels of the earth?
An agent of Thoth engages you to bring back an ancient, powerful artifact which can tip the balance in the faction wars. Why does it have to be buried deep in the volcanic bowels of the earth?
An agent of Thoth engages you to bring back an ancient, powerful artifact which can tip the balance in the faction wars. Why does it have to be buried deep in the volcanic bowels of the earth?
An agent of Thoth engages you to bring back an ancient, powerful artifact which can tip the balance in the faction wars. Why does it have to be buried deep in the volcanic bowels of the earth?
You are a loyal servant to Damascus of Syria, sent to find the lost Genie Lamps and return them to him. This is a swashbuckling adventure, beginners expected, system taught, buckles swashed.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Final Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
Snow arrived in Chantapho on the hottest day of the summer. It began in a small area near the harbor but is growing nearer to the palace. The King hired you to fix the problem. Ages 8 to 12 only.
A robot is designed to build a bridge across a seemingly impossible distance. As construction begins, something sinister awaits. Who will the heroes save? Playtest one of Michael Satran's adventures!
A robot is designed to build a bridge across a seemingly impossible distance. As construction begins, something sinister awaits. Who will the heroes save? Playtest one of Michael Satran's adventures!
A cold wind blows through the town. Mysterious deaths, unusual sounds, weird Wikipedia pages. Horror with a modern day twist. What can it all mean? Are you brave enough to find out?
Description:
We've run games of Mayfair Chill for years, but now we plan on trying our own system. Same spirit and fun characters, but a brand new system. Come give it a try.
Simple job: Guard a caravan of travelers and supplies. Bandits strike in the night. The caravan leader is killed and order becomes chaos. Now,shepherd the survivors to safety and salvage what is left.
Simple job: Guard a caravan of travelers and supplies. Bandits strike in the night. The caravan leader is killed, order becomes chaos. Now, shepherd the survivors to safety and salvage what is left.
Simple job: Guard a caravan of travelers and supplies. In the night,bandits strike. The caravan leader is killed, order becomes chaos. Now, shepherd the survivors to safety and salvage what is left.
The Caspian Derby is the richest day of racing, drawing racers from across Western Immoren. It is a day of festival and feasting, but behind the pomp and pagentry intrigues are afoot!
For some private detectives, saving a man's kidnapped family turns into a horror-filled trip down in New Orleans.
Description:
Ain't it always supposed to be simple? Someone messes up a ransom drop related to a kidnapping, and some rich mook wants you to clean it up like janitors at the local cafeteria. Little did you know that after digging through the muck, this kidnapping isn't so simple. And that you're going to need Lady Luck on your side, lest you get a permanent room in the county morgue.
You were cordially invited to a feast at Talin Lodge, but bad weather and a lame horse made you late. Now you find the house mysteriously still and hear strange sounds in the wind...
You were cordially invited to a feast at Talin Lodge, but bad weather and a lame horse made you late. Now you find the house mysteriously still and hear strange sounds in the wind...
You were cordially invited to a feast at Talin Lodge, but bad weather and a lame horse made you late. Now you find the house mysteriously still and hear strange sounds in the wind...
You were cordially invited to a feast at Talin Lodge, but bad weather and a lame horse made you late. Now you find the house mysteriously still and hear strange sounds in the wind...
You were cordially invited to a feast at Talin Lodge, but bad weather and a lame horse made you late. Now you find the house mysteriously still and hear strange sounds in the wind...
You were cordially invited to a feast at Talin Lodge, but bad weather and a lame horse made you late. Now you find the house mysteriously still and hear strange sounds in the wind...
Welcome to Mysterium Partnership. You’re a private investigation team which specializes in…let’s say paranormal matters. Of course, ghosts aren’t real, right? That would be as odd as a talking dog!
Description:
Welcome to Mysterium Partnership. A few years ago you were just some kids, trying to make it by during the Depression. Now you’re a private investigation team which specializes in…let’s say paranormal matters. Of course, ghosts and ghouls aren’t real, right? That would be as odd as a talking dog! But if you can count on each other, you know you’ll catch that villain. A spooky investigation game featuring the Savage Worlds System.
Welcome to Mysterium Partnership. You’re a private investigation team which specializes in…let’s say paranormal matters. Of course, ghosts aren’t real, right? That would be as odd as a talking dog!
Description:
Welcome to Mysterium Partnership. A few years ago you were just some kids, trying to make it by during the Depression. Now you’re a private investigation team which specializes in…let’s say paranormal matters. Of course, ghosts and ghouls aren’t real, right? That would be as odd as a talking dog! But if you can count on each other, you know you’ll catch that villain. A spooky investigation game featuring the Hollow Earth Ubiquity system.
Such simple things, get the data, get out, and leave nothing. Now dead people are everywhere and no ground to run to, and a dragon. A girl that can't (won't?) talk and running out of ammo. Simple…
Such simple things, get the data, get out, and leave nothing. Now dead people are everywhere and no ground to run to, and a dragon. A girl that can't (won't?) talk and running out of ammo. Simple…
Such simple things, get the data, get out, and leave nothing. Now dead people are everywhere and no ground to run to, and a dragon. A girl that can't (won't?) talk and running out of ammo. Simple…
Zingara has peace, thanks to your band of adventurers. You are called upon again, to investigate a growing darkness. Is it the workings of your rivals in Argos? Or something worse…
A delivery of medical supplies to a needy settlement goes wrong as soon as the Shell Game reaches the Felucia system and profit looks unlikely. And what if the cargo is not as harmless as it seems?
Description:
A simple delivery of medical droids and supplies to a needy settlement goes wrong as soon as the good ship Shell Game reaches the Felucia system. Between the Empire, Black Sun, and a dangerous fungal plague, it's looking less and less likely that they'll be able to walk away with a profit. And what if the Imperials are right, and their cargo is not as harmless as it appears?
Pre-generated characters will be available at the event. If you would prefer to bring your own character, please use the following parameters: Create a starting character using only the rules from the Edge of the Empire core rulebook with an additional 100 xp and 1500 credits. You may not take additional Obligation. You may not purchase Restricted items.