This Card Game utilizes an innovative new game system, Storyline™, that adds strategy to your adventures through Oz.
Description:
Over 100 years ago L. Frank Baum introduced the world to the wondrous Land of Oz. Now, experience these familiar characters, fantastic locations, and bizarre creatures as never before imagined. The Card Game of Oz utilizes an innovative new game system, Storyline™, that adds strategy to your challenging and fun adventures through Oz.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
It is the 1920s, a time of much industrial building and growth. You must invest in building factories and businesses in order to produce goods and sell them to gain victory points.
Description:
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
A light game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
A light game that inspires trash talking and cheering as the underdog takes down the favorite! Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
A light game that inspires trash talking and cheering as the underdog takes down the favorite! Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
A light game that inspires trash talking and cheering as the underdog takes down the favorite! Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!
A light game that inspires trash talking and cheering as the underdog takes down the favorite!
Description:
A light game that inspires trash talking and cheering as the underdog takes down the favorite! Each player has his own deck of 15 fighters and five action cards. Each round, players simultaneously play a fighter face-down, then reveal them at the same time. These cards get played into locations that are in the center of the table following certain rules. Once a location has three fights, the fights are resolved through dice. Each fighter has a number of dice he rolls that can be modified with action cards or by fighting in his home location. The number of dice can range from 1-7 dice, and whoever rolls the single highest die wins! However, some fighters have a signature move that will guarantee victory!