Increasing your Magic: the Gathering Business in a Growing Market
Summary:
Join us as we discuss everything from best practices of tournament management, to using Star City Games in-Store Programs like the Open Trial to create an advantage in an ever competitive market.
We will discuss the ways in which gaming and game mechanics have been used at Todd Academy, Inc. in middle school art and science, and elementary school classrooms to great effect.
Librarians we are going to discuss how to select games by age level, where to find these games, marketing your programs, and how to make the games available.
Games suited for elementary, middle and high school classes, as well as home taught students. Providing an overview of how they can be aligned to curriculum requirements
Gamification of education involves using gaming elements to alter learning and engagement. Students can be motivated through paths of mastery and autonomy commonly found in gaming technologies.
Kickstarter and other crowd-funding sites have created an opportunity for passionate designers to share their ideas and gather support to make those games into reality.
Gaming in the Classroom: Game Mechanics Across the Disciplines
Summary:
Teachers from Todd Academy, Inc. will introduce ways in which they have used gamification to help learners approach difficult theoretical concepts and ethical concerns within a student-led framework.