The East Coast Explorers Club is missing a professor (and his daughter). The esteemed members have selected your team to go find him and they have provided you with a steam car to aid your travels.
The full moon is about to rise, and you have the sinking suspicion that someone in magic school detention will turn into a werewolf. What will you do?
Description:
You're a student at New World Magischola, North America's premier college of wizardry, and stuck in detention on the night of a full moon. You're sure some of your fellow students are secret lycans, and that doesn't bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be - gasp! - expelled! Pre-generated characters are selected at the event.
The full moon is about to rise, and you have the sinking suspicion that someone in magic school detention will turn into a werewolf. What will you do?
Description:
You're a student at New World Magischola, North America's premier college of wizardry, and stuck in detention on the night of a full moon. You're sure some of your fellow students are secret lycans, and that doesn't bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be - gasp! - expelled! Pre-generated characters are selected at the event.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.