This concerns the interception of French troop convoys from North Africa in 1914 by an Alliance fleet. 1/3000 scale naval miniatures. TERMITE WWI NAVAL rules.
This game uses 1/285th scale models on a highly accurate terrain table. We will use the new “simtac” rules for simul¬taneous moves. W.R.G. ARMOR & INFANTRY rules.
A demonstration of the battle system for miniatures as described in the MAGICAL BATTALIONS rules. Anyone interested in this game system is welcome to attend.
A tournament using a simple system that requires a few charts and some record keeping. The winner of each preliminary round will advance to the final round.
A peaceful village of retired, over-the-hill, adventurers is attacked by the local roving band of assorted nasties. Will their sons and daughters rescue them in time? SWORDS & SPELLS rules.
Prince Eugene’s French caught their opponents outside the Raab fortress. Kis-Megyer, a stone farm, was a key feature in the battle. ULM TO WATERLOO rules.
Players take the roles of powerful monsters and attempt to dominate and reign over the exquisite landscape. Players encounter monsters, and also enter castles, towers and temples. AD&D™ game variant combat rules.
The creators of the B.D.M.B.E. bring you another AD&D game variant with miniatures. Players of level 6-12th will descend below the earth on an impossible task.
General Graham and Spanish troops attempted to block General Foy’s retreat. This event portrays the clash of these columns at Villa Franca. ULM TO WATERLOO rules.
A 1:1 scale fantasy conflict. Players battle monsters and each other during the quest of Book 11. This is a simple gaming structure which readily adapts to other games.
Northeast Tunisia, May 3, 1943, U.S. II Corps has broken through the Axis defenses at Hill 609 and “The Mousetrap.” The Germans still show determination. W.R.G. 1925-50 Modified rules.
British regulars are sent into a Pathan village to free a counsel’s daughter. Can they save her from the Pathan chief, or will they fail? COLONIAL WARFARE rules.
This is a 1:1 level WW I skirmish. The German defenders rush to their blasted works as a pair of Renault FT17 tanks and some French infantry advance to face the BOCHE! Home Rules.
This is a 1:1 level American Independence War skirmish. A small patrol of Continentals desperately fight to keep their scalps from a band of Iroquois. Home Rules.
Lead elements of a Soviet tank regiment attempt to engage and destroy an American screening force consisting of a reinforced company team in the first hours of the offensive. MAIN BATTLE TANK Rules.
A British task force runs into a mobile column of Polish Panzer grenadiers of approximately BN strength with supporting troops. 8 hours. MAIN BATTLE TANK Rules.
The director of Clayorama brings you the Wind- Up War. Keys in hand, they set out on their quest for the great ERF. Can the litte spring wind-up things do it? Who knows? Home grown rules.
Two teams of five race illegally on Wisconsin’s new Delta Highway for a $1,000,000 purse; but, someone told the State Police. CAR WARS action in miniature.
Teams of 10 will compete as individuals and teams in the largest FRP tournament in the world. The competition is goal-oriented and good teamwork is a must. RPGA™ Network members who participate will earn International Scoring Points.
In trouble again, this Wizard of Clocks. All bound up in a paradox: First Dwarves, then Elves, their best must try; One hour’s time to qualify. And from their union, teams of eight; Three hour runs to find a gate. It’s a paradox, a Wizard’s revenge; A dragon’s death to avenge. A King to be named, riddles to unravel; Else ended be Fez, time travel. The final test, a three hour clash; it’s thinking required, not “hack & slash.” Sign up for only one round. Dwarves run on Thursday qualifing as teams and Elves on Friday qualifing individually. Written by James Robert and Len Bland. AD&D game rules.
Cunning terrorists hold hostages. As an FBI, state department, police or military official involved in negotiations, can you get them back alive? A high-tension, RP conflict resolution. FREE FORM RP game rules.
Both an American attack minisub and a Soviet nuclear submarine have disappeared off the coast of Newfoundland. Can you unravel the mystery of the missing subs before the Soviet Navy arrives? TOP SECRET® game rules.
The Enterprise plunges through subspace toward deep space station Epsilon 1 on the Klingon frontier. What is the nature of its distress? What about reports of another ship in area? STAR TREK game rules.
Miniatures on a large scale hex map will be used to depict units of the Federation fleet as they face elements of a combined Klingon/Romulan fleet. STAR FLEET BATTLES rules.
Under the surface of a barren, harsh planet, lies spice. That makes this a very important place to be. Can you survive? For he who controls the surface — controls the galaxy.
The 1930’s: behind closed doors in Rome, Berlin, Lisbon, Pargue, the fate of the world is being decided. Nations’ Capitols seethe with rumor while armies scheme their master strokes.
The new rulers of the Tiburon System have discovered the true cost of Romulan aid, the UFP has sent them help and now the entire quadrant hangs in the Balance of Terror.
The Dawn Patrol event is the convention’s oldest annual event — dating back to 1969. This year’s WWI air battle will feature 42 players competing in the largest DAWN PATROL scenario ever played anywhere! DAWN PATROL game rules.
The networks’ DAWN PATROL players have their chance to win points and prizes in this official tournament game hosted by designer Mike Carr. DAWN PATROL game rules.