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ID:
1984-4386
Year:
1984
Title:
DAWN PATROL: A CHALLENGE
Description:
You will partake In a classic game of DRI vs. Camel fought at medium altitude over the front lines. Bring your pilots. DAWN PATROL game rules
ID:
1984-3034
Year:
1984
Title:
DEATH TO THE REPTILIADS
Description:
Reptiliads and allies vs. the forces of the dark lord Sador. A 25mm fantasy game for mature persons. 25mm FANTASY ARMY GM game rules
ID:
1984-3075
Year:
1984
Title:
DEATHRACE IN EVANSTON
Description:
Arena combat on city streets. Pre-rolled cars will be provided. CAR WAR game rules
ID:
1984-5044 5045
Year:
1984
Title:
DEFENDERS OF THE WOODLAND
Description:
The village of Sirath is under siege by ores. You must stop them by fighting their master, Kerral, by way of a great magical weapon located In an abandoned castle. AD&D® game rules
ID:
1984-4390
Year:
1984
Title:
DESCENT INTO HELL'S DEPTHS
Description:
Your famous party of high level adventurers is called upon by the forces of Good to return a holy relic from its entrapment in the Nether Planes of Hell. AD&D® game rules
ID:
1984-4440 4441
Year:
1984
Title:
DESERT OF DESOLATION SERIES
Description:
Take part in AD&D® modules: Pharaoh, Oasis of the White Palm and Lost Tomb of Martek. AD&D® game rules
ID:
1984-4219
Year:
1984
Title:
DESERTED PALACE ATOP DARK MT
Description:
The players must investigate the top palace that has given off strange signs of possible habitation. AD&D game rules
ID:
1984-1025
Year:
1984
Title:
DESIGNING BALANCED ENCOUNTERS
Description:
Participants will learn how to design encounters that are neither too strong nor too weak for their players. Mathematical evaluatory techniques will be explained and demonstrated.
ID:
1984-4755
Year:
1984
Title:
DESTROYERS OF A WORLD
Description:
A group of superheroes band together to stop a team of supervillains from unleashing nuclear destruction on the world. VILLAINS & VIGILANTE game rules
ID:
1984-4287 4288
Year:
1984
Title:
DEVIL'S SPIRE
Description:
Trouble has struck the kingdom with raids and attacks. The black citadel seems to be the center of the activity. AD&D® game rules