Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups.A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. Characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups.A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. Characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).