Learn how to play Axis & Allies. All beginner and novice players welcome. Up to 5 players per game board.
Description:
All players playing in any Axis & Allies games played at the SmoreySwamp HQ throughout GEN CON including 1941, will have a chance to win free games and prizes at the awards ceremony on Sunday at Noon. Players must be present Sunday to claim prizes given away.
Join us for this casual game for 1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
Join us for this casual game for 1 or 2 player teams per side. Bid for sides. 2017 set up changes to board will be used.
Description:
Join us for this casual Axis & Allies WWII base game. 1 or 2 player teams per side. Up to 2 player teams. Bid for sides. Tournament rules will be used for event even though it is not a tournament. Game duration may last up to 4-5 hours. This even is for those that already know how to play. Rules will not be taught.
1st Rd. qualifier to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
1st Rd. qualifier to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Final to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Semi-Fianl to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Semi-Fianl to this single elimination Tournament. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.